Marcus completed a content analysis investigating anti-social behaviours in eight popular multiplayer online games released in 2012 and 2023. He observed ten hours of live gameplay for each game and coded occurrences of anti-social actions, such as verbal aggression, griefing, and intentional sabotage. Marcus recorded the total frequency of anti-social behaviours for each online game.
| Online Game | Number of anti-social behaviours recorded in games released in 2012 | Number of anti-social behaviours recorded in games released in 2023 |
|---|---|---|
| A | 143 | 210 |
| B | 88 | 115 |
| C | 192 | 284 |
| D | 105 | 163 |
| E | 74 | 98 |
| F | 160 | 225 |
| G | 118 | 179 |
| H | 95 | 134 |
Calculate the range for the number of anti-social behaviours recorded in games released in 2023.
638 exam-style questions on Edexcel A Level Psychology Methods. Each one has a worked solution and a mark scheme showing where the marks go.