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Question 85

The VR Workspace Study

Virtual reality (VR) collaborative environments are increasingly adopted by technology firms. A team of occupational psychologists wanted to investigate whether working in VR environments was related to professional isolation and weekly productivity among remote software developers.

The researchers recruited 180 remote software developers from various technology hubs across Europe via professional networks and VR developer forums. The sample consisted of 110 males and 70 females aged 22 to 45, with a mean age of 31. After providing informed consent, participants completed a structured online questionnaire measuring three variables:

  • Professional Isolation: the feeling of being disconnected from colleagues and company culture (e.g., 'I feel left out of workplace social interactions').
  • VR Workspace Satisfaction: the level of comfort, immersion, and satisfaction with the collaborative VR software (e.g., 'The VR environment makes me feel present with my team').
  • Weekly Productivity: the self-reported number of hours per week spent performing high-concentration coding tasks.

Responses for isolation and satisfaction were scored using a 7-point Likert scale ranging from 'Strongly Disagree (1)' to 'Strongly Agree (7)'.

The VR Workspace Study used primary data.

Explain one strength of using primary data for the VR Workspace Study.

[2]
Markscheme

Methods Questions

  1. A Level
  2. /Psychology
  3. /Methods

638 exam-style questions on Edexcel A Level Psychology Methods. Each one has a worked solution and a mark scheme showing where the marks go.

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