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Question 19

The researchers in a gamified vocabulary learning study are interested in publishing their work in the Journal of Gamified Education and Cognition (JGEC).

The Journal of Gamified Education and Cognition publishes empirical research on the intersection of digital gaming mechanics, cognitive development, and classroom instruction.

Author Guidelines for the Journal of Gamified Education and Cognition:

  • We publish empirical research that advances the understanding of gamification, digital tools, and cognitive engagement in formal learning environments.
  • We prioritize studies with clear methodological rigour, pre-registered hypotheses, and robust sample sizes.
  • We welcome randomized controlled trials (RCTs), mixed-methods evaluations, and systematic reviews.
  • Important criteria in our double-blind selection process are the theoretical novelty of gaming mechanics and practical classroom applicability.
  • We prioritize studies that demonstrate clear practical applications for secondary or tertiary educators.

The researchers conducted a mixed-methods experiment with 150 secondary school students, comparing a new gamified vocabulary app to traditional vocabulary sheets over 6 weeks. They found statistically significant improvements in recall for the gamified group, and high thematic engagement from follow-up interviews. Their hypothesis and analysis plan were pre-registered on the Open Science Framework.

Explain what the peer review process would involve for the researchers in the gamified vocabulary learning study, including a consideration of the likelihood of their findings being published.

[4]
Markscheme

Methods Questions

  1. A Level
  2. /Psychology
  3. /Methods

638 exam-style questions on Edexcel A Level Psychology Methods. Each one has a worked solution and a mark scheme showing where the marks go.

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