Researchers wanted to investigate the impact of a new gamified employee wellness application on physical activity and social support among remote software development teams.
Initially, employees worked in their standard home-office setups with no structured wellness program. At a later date, the company introduced a mobile application that awarded points and virtual badges for physical steps completed and social milestones reached. The researchers monitored employee behaviors during both phases.
The researchers recorded two types of behavior:
Explain one strength and one weakness of using quantitative data in this employee wellness study.
638 exam-style questions on Edexcel A Level Psychology Methods. Each one has a worked solution and a mark scheme showing where the marks go.