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Research methods and skills

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Question 87

A cognitive psychologist wanted to investigate whether there was a relationship between average daily time spent playing competitive video games and executive function (measured by a Stroop color-word interference task).

An advertisement was posted on a popular competitive gaming community forum, ProGamerIntel, inviting young adults aged 18 to 30 to participate in the study. Nine participants were recruited. They self-reported their average daily gaming hours and completed a computerized Stroop task to assess their executive function (with a higher score out of 80 indicating stronger cognitive control under interference).

The results of the study are shown in Table 1 below.

Table 1: Participants' daily gaming hours and Stroop interference scores

ParticipantAverage daily gaming (hours)Stroop interference score /80
A6.558
B2.032
C8.071
D1.524
E4.045
F5.552
G3.038
H7.065
I4.548

Explain one limitation of the sampling technique used for this investigation.

[2]

Research methods and skills Questions

  1. A Level
  2. /Psychology
  3. /Research methods and skills

Practise Edexcel A Level Psychology Research methods and skills with exam-style questions for A Level Psychology. 657 questions covering Research methods and skills, matched to the Edexcel A Level Psychology (9PS0) specification and written in Paper 1, Paper 2 and Paper 3 style. Every question includes a full worked solution and mark scheme, so you can see where marks are awarded rather than just whether you got the answer right.

Question bank