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Movement and position

What you'll learn

  • How distance, speed, velocity and acceleration describe motion.
  • How to plot and interpret distance–time graphs and velocity–time graphs.
  • How to calculate speed, acceleration, distance from graph area, and final speed.
  • How the named practical on motion of everyday objects is carried out.

The basic quantities

In this topic, you describe how an object’s position changes over time. You do not need advanced maths: the key skills are choosing the right equation, reading graph gradients, and using units carefully.

Definition

Distance, speed and velocity

Distance moved is how far an object travels in total, measured in m or km. Speed is how fast distance is covered, measured in m/s. Velocity is speed in a stated direction, also measured in m/s.

The symbol sss is often used for distance moved. This is easy to confuse with the unit s, meaning seconds, so always look at the context.

Average speed

If an object changes speed during a journey, we often calculate its average speed over the whole journey.

The spec relationship is:

  • average speed = distance moved / time taken
  • v=stv = \frac{s}{t}v=ts​

where vvv is average speed in m/s, sss is distance moved in m, and ttt is time taken in s.

Useful rearrangements are:

s=v×tt=svs = v \times t \qquad t = \frac{s}{v}s=v×tt=vs​
Example

Calculating average speed

A toy car travels 1.20 m in 2.4 s. Find its average speed.

  1. Identify the known values: s=1.20 ms = 1.20\ \text{m}s=1.20 m and t=2.4 st = 2.4\ \text{s}t=2.4 s.
  2. Substitute into the equation: v=st=1.20 m2.4 sv = \frac{s}{t} = \frac{1.20\ \text{m}}{2.4\ \text{s}}v=ts​=2.4 s1.20 m​.
  3. Calculate with units: v=0.50 m/sv = 0.50\ \text{m/s}v=0.50 m/s.

Distance–time graphs

A distance–time graph shows how far an object has moved as time passes. Time goes on the horizontal axis, and distance goes on the vertical axis.

The gradient of a graph means its steepness. On a distance–time graph:

  • a straight sloping line means constant speed
  • a steeper line means a greater speed
  • a horizontal line means the object is stationary
  • a curve means the speed is changing

Distance-time graph showing constant speed, stationary motion, and faster constant speed

Key Idea

Distance–time graph rule

On a distance–time graph, gradient = speed. For a straight section, calculate gradient using change in distancechange in time\frac{\text{change in distance}}{\text{change in time}}change in timechange in distance​.

Example

Finding speed from a distance–time graph

A straight section of a distance–time graph goes from 8 m at 4 s to 32 m at 10 s. Find the speed.

  1. Find the change in distance: Δs=32 m−8 m=24 m\Delta s = 32\ \text{m} - 8\ \text{m} = 24\ \text{m}Δs=32 m−8 m=24 m.
  2. Find the change in time: Δt=10 s−4 s=6 s\Delta t = 10\ \text{s} - 4\ \text{s} = 6\ \text{s}Δt=10 s−4 s=6 s.
  3. Use gradient = speed: v=24 m6 s=4.0 m/sv = \frac{24\ \text{m}}{6\ \text{s}} = 4.0\ \text{m/s}v=6 s24 m​=4.0 m/s.
Common Mistake

Mixing up graph readings

The final distance on a distance–time graph is not the speed. Speed comes from the gradient of the graph.

Practical: investigating motion of everyday objects

This named practical may use a toy car, trolley, tennis ball, ramp, metre ruler, stopclock, light gates, or a data logger. In the written exam, you may be asked about the method, variables, graph, or errors.

Practical setup for investigating a toy car moving down a ramp

Method using a toy car and ramp

  1. Set up a ramp and measure a known distance along it using a metre ruler.
  2. Release the toy car from rest, without pushing it.
  3. Measure the time taken to travel the distance, using light gates or a stopclock.
  4. Repeat at least three times and calculate a mean time.
  5. Use v=stv = \frac{s}{t}v=ts​ to calculate average speed.

Variables

  • Independent variable: the distance travelled, or the ramp height if you are testing how ramp steepness affects motion.
  • Dependent variable: time taken or calculated speed.
  • Control variables: same toy car, same release point, same ramp surface, and same method of release.

Graphing results

If you measure distance and time, plot a distance–time graph. The gradient gives speed. If you use light gates or video analysis to find velocity at different times, plot a velocity–time graph. The gradient then gives acceleration.

Example

Using repeated timings

A toy car travels 1.00 m. The times recorded are 1.48 s, 1.52 s and 1.50 s.

  1. Calculate the mean time: t=1.48 s+1.52 s+1.50 s3=1.50 st = \frac{1.48\ \text{s} + 1.52\ \text{s} + 1.50\ \text{s}}{3} = 1.50\ \text{s}t=31.48 s+1.52 s+1.50 s​=1.50 s.
  2. Calculate average speed: v=1.00 m1.50 s=0.67 m/sv = \frac{1.00\ \text{m}}{1.50\ \text{s}} = 0.67\ \text{m/s}v=1.50 s1.00 m​=0.67 m/s.
  3. Judge reliability: the readings are close together, so the mean is likely to be reliable.
Tip

Improving the practical

Light gates reduce reaction-time error compared with using a stopclock. If you use manual timing, repeat readings and calculate a mean.

Acceleration

Acceleration is how quickly velocity changes. It is measured in m/s². If an object speeds up in the chosen direction, acceleration is positive. If it slows down, acceleration may be negative; this is often called deceleration.

The spec relationship is:

  • acceleration = change in velocity / time taken
  • a=(v−u)ta = \frac{(v - u)}{t}a=t(v−u)​

where uuu is initial velocity, vvv is final velocity, ttt is time taken, and aaa is acceleration.

Useful rearrangements are:

v=u+(a×t)t=(v−u)av = u + (a \times t) \qquad t = \frac{(v-u)}{a}v=u+(a×t)t=a(v−u)​
Example

Calculating acceleration

A car increases its velocity from 3.0 m/s to 15.0 m/s in 4.0 s. Find its acceleration.

  1. Find the change in velocity: v−u=15.0 m/s−3.0 m/s=12.0 m/sv-u = 15.0\ \text{m/s} - 3.0\ \text{m/s} = 12.0\ \text{m/s}v−u=15.0 m/s−3.0 m/s=12.0 m/s.
  2. Substitute into the equation: a=(v−u)t=12.0 m/s4.0 sa = \frac{(v-u)}{t} = \frac{12.0\ \text{m/s}}{4.0\ \text{s}}a=t(v−u)​=4.0 s12.0 m/s​.
  3. Calculate with units: a=3.0 m/s2a = 3.0\ \text{m/s}^2a=3.0 m/s2.
Common Mistake

Forgetting the initial velocity

Do not calculate acceleration using final velocity divided by time unless the object started from rest. Use the change in velocity.

Velocity–time graphs

A velocity–time graph shows how velocity changes with time. Time goes on the horizontal axis, and velocity goes on the vertical axis.

On a velocity–time graph:

  • a horizontal line means constant velocity
  • an upward sloping line means acceleration
  • a downward sloping line means deceleration
  • a steeper gradient means a larger acceleration

Velocity-time graph showing acceleration, constant velocity, deceleration, gradient and area

Key Idea

Velocity–time graph rules

On a velocity–time graph, gradient = acceleration and the area between the graph and the time axis = distance travelled.

Example

Finding acceleration from a velocity–time graph

A straight section of a velocity–time graph goes from 4 m/s at 2 s to 16 m/s at 8 s. Find the acceleration.

  1. Find the change in velocity: Δv=16 m/s−4 m/s=12 m/s\Delta v = 16\ \text{m/s} - 4\ \text{m/s} = 12\ \text{m/s}Δv=16 m/s−4 m/s=12 m/s.
  2. Find the change in time: Δt=8 s−2 s=6 s\Delta t = 8\ \text{s} - 2\ \text{s} = 6\ \text{s}Δt=8 s−2 s=6 s.
  3. Use gradient = acceleration: a=12 m/s6 s=2.0 m/s2a = \frac{12\ \text{m/s}}{6\ \text{s}} = 2.0\ \text{m/s}^2a=6 s12 m/s​=2.0 m/s2.
Example

Finding distance from a velocity–time graph

A car accelerates from 0 m/s to 8 m/s in 4 s, then travels at 8 m/s for another 6 s. Find the total distance travelled.

  1. Calculate the triangular area during acceleration: 12×4 s×8 m/s=16 m\frac{1}{2} \times 4\ \text{s} \times 8\ \text{m/s} = 16\ \text{m}21​×4 s×8 m/s=16 m.
  2. Calculate the rectangular area during constant velocity: 6 s×8 m/s=48 m6\ \text{s} \times 8\ \text{m/s} = 48\ \text{m}6 s×8 m/s=48 m.
  3. Add the areas: 16 m+48 m=64 m16\ \text{m} + 48\ \text{m} = 64\ \text{m}16 m+48 m=64 m.

Final speed without time

Sometimes you know the distance moved but not the time taken. Then use this relationship:

  • (final speed)^2 = (initial speed)^2 + (2 × acceleration × distance moved)
  • v2=u2+(2×a×s)v^2 = u^2 + (2 \times a \times s)v2=u2+(2×a×s)

This is useful for motion with constant acceleration.

Useful rearrangements are:

s=v2−u22×aa=v2−u22×ss = \frac{v^2-u^2}{2 \times a} \qquad a = \frac{v^2-u^2}{2 \times s}s=2×av2−u2​a=2×sv2−u2​

To find final speed:

v=u2+(2×a×s)v = \sqrt{u^2 + (2 \times a \times s)}v=u2+(2×a×s)​
Example

Finding final speed without time

A cyclist starts from rest and accelerates at 2.0 m/s² over a distance of 25 m. Find the final speed.

  1. Identify the values: u=0 m/su = 0\ \text{m/s}u=0 m/s, a=2.0 m/s2a = 2.0\ \text{m/s}^2a=2.0 m/s2, and s=25 ms = 25\ \text{m}s=25 m.
  2. Substitute into the equation: v2=02+(2×2.0 m/s2×25 m)v^2 = 0^2 + (2 \times 2.0\ \text{m/s}^2 \times 25\ \text{m})v2=02+(2×2.0 m/s2×25 m).
  3. Calculate: v2=100 m2/s2v^2 = 100\ \text{m}^2\text{/s}^2v2=100 m2/s2, so v=100 m/s=10 m/sv = \sqrt{100}\ \text{m/s} = 10\ \text{m/s}v=100​ m/s=10 m/s.
Common Mistake

Only for constant acceleration

Use v2=u2+(2×a×s)v^2 = u^2 + (2 \times a \times s)v2=u2+(2×a×s) only when acceleration is constant. If an object is slowing down while moving forwards, acceleration should be negative.

Exam technique

In the exam

  1. Check the graph type: distance–time gradient gives speed; velocity–time gradient gives acceleration; velocity–time area gives distance.
  2. Write the equation before substituting numbers, and keep units in every calculation line.
  3. For graph gradients, choose two well-spaced points on the straight line, not two tiny points close together.
Self review

Check yourself

  • What does a horizontal section mean on a distance–time graph?
  • How would you find acceleration from a velocity–time graph?
  • When would you choose v2=u2+(2×a×s)v^2 = u^2 + (2 \times a \times s)v2=u2+(2×a×s) instead of a=(v−u)ta = \frac{(v-u)}{t}a=t(v−u)​?
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Side by side distance-time and velocity-time graphs showing gradient and area rules Movement is about how an object's position changes with time. Distance is the total length of the path travelled, speed is how quickly distance is covered, and velocity is speed in a stated direction.

Acceleration tells you how quickly velocity changes. Use the units mmm for distance, sss for time, m/sm/sm/s for speed or velocity, and m/s2m/s^{2}m/s2 for acceleration.

The two graph rules in this lesson are essential. On a distance-time graph, gradient = speed; on a velocity-time graph, gradient = acceleration and the area under the graph = distance travelled.

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How does velocity differ from speed?

Movement and position Revision Guide

  1. IGCSE
  2. /Physics
  3. /Movement and position