An electronics manufacturer produces a virtual reality (VR) headset that requires a subscription to their proprietary online gaming platform to function. The headset cannot run any third-party software, and the platform cannot be accessed without the headset.
Which of the following is the most likely cross-price elasticity of demand (XEDXEDXED) for the proprietary platform subscription with respect to the price of the VR headset?
+1.5+1.5+1.5
+0.2+0.2+0.2
−1.5-1.5−1.5
−0.2-0.2−0.2