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1.2 How markets work

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Question 33

Market for Subscription Video Gaming

Figure 1: Elasticities of demand for video game subscriptions in the UK, 2023

Price elasticity of demand−0.75
Income elasticity of demand1.8

Figure 2: Market share of video game subscription platforms in Europe, 2023

PlatformMarket share (%)
PlayStation Plus42%
Xbox Game Pass35%
Nintendo Switch Online12%
EA Play4%
Ubisoft+3%
GeForce Now2%
Apple Arcade1%
Others1%

Extract A

The rise of monthly gaming subscriptions

Microsoft’s Xbox Game Pass currently has over 25 million global subscribers, who typically pay £10.99 a month to the US-based multinational. At this price, players can download and play hundreds of games from an active library. The demand for these platforms grew rapidly as players sought alternatives to purchasing individual packaged games. PlayStation Plus is a major rival, offering a very similar game library catalogue to its 40 million subscribers.

However, to play these subscription games, consumers must first buy physical system hardware, such as an Xbox Series X/S console (costing around £450) or a PlayStation 5, alongside wireless controllers.

When Microsoft raised the price of its ultimate subscription tier by £1 a month in 2023, independent surveys showed that subscriber demand remained highly price inelastic. Only 4% of respondents stated they would definitely cancel.


Using examples from the information provided, explain what is meant by both 'substitutes' and 'complementary goods'.

[4]

1.2 How markets work Questions

  1. A Level
  2. /Economics
  3. /1.2 How markets work