- How electromagnetic waves can be absorbed, transmitted, reflected or refracted by materials.
- How to draw ray diagrams for refraction at a boundary between two media.
- Why, on Higher Tier, changing wave speed causes refraction.
- How to investigate how different surfaces absorb and emit infrared radiation.
Electromagnetic waves are waves that can transfer energy without needing particles to carry them. They include radio waves, microwaves, infrared, visible light, ultraviolet, X-rays and gamma rays.
In a vacuum, all electromagnetic waves travel at the same speed: about 300 000 000 metres per second. In a material, their speed can be different.
Medium
A medium is a substance or material that a wave travels through, such as air, water, glass or plastic.
Wavelength
The wavelength, λ\lambdaλ, is the distance from one point on a wave to the same point on the next wave, such as crest to crest. It is measured in metres (m).
When an electromagnetic wave meets a material, what happens depends on both:
- the material it meets
- the wavelength of the wave
This wavelength part is especially important for Higher Tier: the same material might transmit one type of electromagnetic wave but absorb another.
When an electromagnetic wave meets a boundary or a material, four main things can happen.
Absorption happens when energy from the wave is transferred to the material. This often makes the material warmer. For example, a black surface absorbs lots of infrared radiation.
Transmission happens when the wave passes through the material. For example, visible light is transmitted through clear glass.
Reflection happens when the wave bounces off a surface. A shiny metal surface reflects a lot of infrared radiation and visible light.
Refraction happens when a wave changes direction as it passes from one medium into another, such as from air into glass.
Materials affect different wavelengths differently
A material is not simply “transparent” or “opaque” to every electromagnetic wave. For example, glass transmits visible light well, but it can absorb or reflect other wavelengths more strongly.
Refraction happens at a boundary, which is the surface where two media meet, such as air meeting glass.
To draw refraction properly, you need three important parts:
- the incident ray: the incoming ray before it reaches the boundary
- the normal: an imaginary line drawn at 90° to the boundary
- the refracted ray: the ray after it enters the new medium
Angle of incidence and angle of refraction
The angle of incidence, iii, is measured between the incident ray and the normal. The angle of refraction, rrr, is measured between the refracted ray and the normal.

When light travels from air into glass, it usually slows down and bends towards the normal. When it travels from glass back into air, it speeds up and bends away from the normal.
For a rectangular glass block, the ray leaving the block is usually parallel to the ray entering the block, but shifted sideways. This shift is called lateral displacement.
Towards or away from the normal
If the wave slows down in the new medium, it bends towards the normal. If it speeds up in the new medium, it bends away from the normal.
Drawing a refracted ray into glass
A ray of light travels from air into glass at an angle.
- Draw the boundary between air and glass, then draw the normal at 90° to the boundary where the ray hits.
- Measure the angle of incidence from the incident ray to the normal, not from the ray to the surface.
- Since the ray is entering glass from air, it slows down, so draw the refracted ray closer to the normal than the incident ray.
- Add an arrow to show the direction of travel through the glass.
Measuring angles from the surface
Angles of incidence and refraction are always measured from the normal, not from the boundary surface.
This explanation is Higher Tier content, but it is useful for everyone.
Refraction happens because the wave changes speed when it enters a different medium. If the wave enters the boundary at an angle, one side of the wave reaches the new medium first.
Imagine a wavefront reaching glass from air:
- the part of the wavefront that enters glass first slows down first
- the other part is still moving faster in air
- this makes the wavefront rotate
- the direction of travel changes
Wavefront
A wavefront is a line joining points on a wave that are in the same stage of vibration, such as a line joining several crests.

The wave equation is:
v=fλv = f\lambdav=fλ
where vvv is wave speed in metres per second (m/s), fff is frequency in hertz (Hz), and λ\lambdaλ is wavelength in metres (m).
When a wave crosses a boundary, its frequency stays the same because the source has not changed. So if the wave speed decreases, the wavelength must also decrease.
Explaining shorter wavelength in glass
A light wave travels from air into glass. Its speed decreases, but its frequency stays the same.
- Start with the wave equation v=fλv = f\lambdav=fλ.
- The source of the light has not changed, so fff stays constant at the boundary.
- Since vvv decreases and fff is constant, λ\lambdaλ must decrease.
- Therefore, in glass, the wavefronts are closer together than they were in air.
Speed change causes bending
Refraction is caused by a change in wave speed at a boundary. If the wave hits the boundary at an angle, the change in speed changes the wave’s direction.
If a ray travels along the normal, it still changes speed when it enters the new medium, but it does not change direction.
This is because the whole wavefront enters the new medium at the same time, so one side does not slow down before the other.
Speed can change without direction changing
A wave can refract in the sense that its speed and wavelength change, even if the ray does not visibly bend. This happens when it travels exactly along the normal.
Infrared radiation is an electromagnetic wave that transfers energy by heating. The required practical investigates how the amount of infrared radiation absorbed or radiated depends on the nature of the surface.
The key comparison is usually:
- matt black surfaces absorb and emit infrared radiation well
- shiny silver surfaces absorb and emit infrared radiation poorly, but reflect infrared well

To investigate absorption, you can shine an infrared lamp at different surfaces and measure their temperature rise.
A simple method:
- Set up two identical metal containers or plates, one matt black and one shiny silver.
- Place them the same distance from an infrared lamp.
- Put a thermometer or temperature probe in contact with each container.
- Switch on the lamp for the same length of time.
- Record the temperature increase for each surface.
- Compare the results.
The independent variable is the surface type. The dependent variable is the temperature rise. Control variables include distance from the lamp, starting temperature, surface area, material, time exposed and lamp power.
Interpreting infrared absorption results
Two identical cans are placed the same distance from an infrared lamp for 5 minutes. The matt black can warms by 12 °C. The shiny silver can warms by 4 °C.
- Compare the temperature changes: the matt black can has a larger temperature rise.
- A larger temperature rise means more infrared energy has been absorbed.
- Therefore, the matt black surface is the better absorber of infrared radiation.
To investigate how well surfaces radiate infrared, you can fill identical containers with hot water and record how quickly they cool.
A simple method:
- Fill identical matt black and shiny silver containers with the same volume of hot water.
- Make sure they start at the same temperature.
- Record the temperature every minute using thermometers or temperature probes.
- Compare how quickly the temperatures fall.
- The container that cools faster is radiating infrared energy faster.
Black and shiny surfaces
Matt black surfaces are good absorbers and good emitters of infrared radiation. Shiny silver surfaces are poor absorbers and poor emitters, but good reflectors.
Mixing up absorption and emission
A surface that is a good absorber of infrared is also usually a good emitter. Matt black surfaces do both well; shiny silver surfaces do both poorly.
A fair test changes only one variable: the nature of the surface.
To improve reliability, repeat the experiment and calculate a mean temperature change. You should also try to reduce heat loss to the surroundings in ways that are not being tested, for example by using lids or insulation where appropriate.
Be careful with infrared lamps and hot water. Lamps can get very hot, and hot water can scald, so handle equipment sensibly.
Best graph choice
For the cooling experiment, plot temperature in °C on the vertical axis against time in seconds or minutes on the horizontal axis. The steeper the cooling curve, the faster the surface is emitting infrared radiation.
In the exam
- For refraction diagrams, always draw the normal first and measure angles from the normal.
- If a ray slows down in a new medium, say it bends towards the normal; if it speeds up, say it bends away.
- For the infrared practical, name the independent variable, dependent variable and at least two control variables.
- When explaining wavefront refraction, link the change of direction to one side of the wavefront changing speed before the other.
Check yourself
- What is the difference between absorption, transmission, reflection and refraction?
- Why does a ray bend towards the normal when it enters glass from air?
- In the infrared practical, why must the cans or surfaces be placed the same distance from the lamp?