Representing images

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Question 24
Easy

A retro game developer designs a pixel-art item sprite for an indie game. The sprite (Sprite P) is represented as a bitmap image. The image is shown below:

A grid-based pixel art layout of Sprite P measuring 16 pixels wide by 12 pixels high.

The designer uses exactly 8 distinct colors to paint the sprite.

Calculate the minimum amount of storage required to store the image data for Sprite P.

Give your answer in bytes.

Show your working.

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Representing images Questions

  1. GCSE
  2. /Computer Science
  3. /Representing images