Skip to content

Course home

Experimental method

Experimental method

EasyMediumHard
12345678910111213
Question 7

Virtual Reality Navigation Study Scenario

Imagine you have been asked to design a study to investigate potential differences in spatial navigation and route-learning efficiency between daily video game players (defined as playing >15 hours per week) and non-gamers (defined as playing <1 hour per week). You decide you will ask participants to navigate a complex virtual reality (VR) maze using a handheld controller to find five specific virtual checkpoints in a set order. You decide you will record the total virtual distance travelled (in virtual meters) by each participant using the software's built-in tracking log before they successfully locate all checkpoints.

Discuss the following aspects of this investigation:

a.

With reference to the virtual reality navigation task, explain how you would ensure that this is made the same task for all participants.

[3]
b.

Identify one methodological issue you should take into account when obtaining suitable participants for this study, and explain how you would deal with this issue.

[3]
c.

Explain how you would ensure that the experience of your participants is ethical.

[3]
Markscheme

Experimental method Questions

  1. A Level
  2. /Psychology
  3. /Experimental method

32 exam-style questions on AQA A Level Psychology Experimental method. Each one has a worked solution and a mark scheme showing where the marks go.

Question bank