Experimental method
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Virtual Reality Navigation Study Scenario

Imagine you have been asked to design a study to investigate potential differences in spatial navigation and route-learning efficiency between daily video game players (defined as playing >15 hours per week) and non-gamers (defined as playing <1 hour per week). You decide you will ask participants to navigate a complex virtual reality (VR) maze using a handheld controller to find five specific virtual checkpoints in a set order. You decide you will record the total virtual distance travelled (in virtual meters) by each participant using the software's built-in tracking log before they successfully locate all checkpoints.

Discuss the following aspects of this investigation:

a.

With reference to the virtual reality navigation task, explain how you would ensure that this is made the same task for all participants.

[3]
b.

Identify one methodological issue you should take into account when obtaining suitable participants for this study, and explain how you would deal with this issue.

[3]
c.

Explain how you would ensure that the experience of your participants is ethical.

[3]

Experimental method Questions

Practise AQA A Level Psychology Experimental method with exam-style questions for A Level Psychology. 32 questions, matched to the AQA A Level Psychology (7182) specification and written in Paper 1, Paper 2 and Paper 3 style. Every question includes a full worked solution and mark scheme, so you can see where marks are awarded rather than just whether you got the answer right.

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Experimental method Questions

  1. A Level
  2. /Psychology
  3. /Experimental method