A particle moves from A to B under constant acceleration.
The distance between A and B is sss.
The speed at A is uuu. The speed at B is vvv.
The time taken is ttt.
The acceleration is aaa.
Given s=50 ms = 50 \text{ m}s=50 m, u=0 ms−1u = 0 \text{ ms}^{-1}u=0 ms−1, v=20 ms−1v = 20 \text{ ms}^{-1}v=20 ms−1. Find a a\,a and ttt.
Given s=200 ms = 200 \text{ m}s=200 m, a=2 ms−2a = 2 \text{ ms}^{-2}a=2 ms−2, v=30 ms−1v = 30 \text{ ms}^{-1}v=30 ms−1. Find t t\,t and uuu.
Given s=85 ms = 85 \text{ m}s=85 m, t=5 st = 5 \text{ s}t=5 s, v=20 ms−1v = 20 \text{ ms}^{-1}v=20 ms−1. Find a a\,a and uuu.
Given s=100 ms = 100 \text{ m}s=100 m, a=2 ms−2a = 2 \text{ ms}^{-2}a=2 ms−2, t=4 st = 4 \text{ s}t=4 s. Find u u\,u and vvv.
Given v=10 ms−1v = 10 \text{ ms}^{-1}v=10 ms−1, a=1.5 ms−2a = 1.5 \text{ ms}^{-2}a=1.5 ms−2, t=3 st = 3 \text{ s}t=3 s. Find s s\,s and uuu.
158 exam-style questions on OCR (MEI) A Level Maths 3.2 Kinematics, covering 3.2.1 Language of kinematics, 3.2.2 Position, displacement, distance and distance travelled, 3.2.3 Velocity, speed and acceleration distinctions, 3.2.4 Draw and interpret kinematics graphs, 3.2.5 Differentiate position and velocity (A-level only), 3.2.6 Integrate acceleration and velocity (A-level only), 3.2.7 When constant acceleration formulae apply, 3.2.8 Solve 1-D kinematics problems, 3.2.9 Language of kinematics in 2 dimensions (A-level only), 3.2.10 Extend 1-D techniques to 2-D using vectors (A-level only), 3.2.11 Cartesian equation of a path (A-level only), and 3.2.12 Vectors to solve kinematics problems (A-level only). Each one has a worked solution and a mark scheme showing where the marks go.