A game developer is packaging a mobile game. They have a collection of high-resolution background asset images (textures) and a text-based configuration file that defines level layouts.
The developer needs to reduce the file size of the background asset images as much as possible to stay under the app store's download limit.
Identify the most suitable type of compression for the background asset images. Justify your choice.
11 exam-style questions on OCR GCSE Computer Science Compression. Each one has a worked solution and a mark scheme showing where the marks go.