Fundamentals of computer networks

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Question 36
Easy

A developer is designing a networked multi-player video game. The game requires reliable, ordered delivery of player account data and transaction records, but requires high-speed, low-overhead transmission of real-time player coordinates where occasional lost packets are ignored.

Which pair of protocols operating at the Transport layer of the TCP/IP stack should be selected for these two tasks?

TCP for player account data, and UDP for player positions

UDP for player account data, and TCP for player positions

TCP for player account data, and IP for player positions

HTTP for player account data, and UDP for player positions

Fundamentals of computer networks Questions

  1. GCSE
  2. /Computer Science
  3. /Fundamentals of computer networks