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Fundamentals of computer networks

Fundamentals of computer networks

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Question 36

A developer is designing a networked multi-player video game. The game requires reliable, ordered delivery of player account data and transaction records, but requires high-speed, low-overhead transmission of real-time player coordinates where occasional lost packets are ignored.

Which pair of protocols operating at the Transport layer of the TCP/IP stack should be selected for these two tasks?

A

TCP for player account data, and UDP for player positions

B

UDP for player account data, and TCP for player positions

C

TCP for player account data, and IP for player positions

D

HTTP for player account data, and UDP for player positions

Markscheme

Fundamentals of computer networks Questions

  1. GCSE
  2. /Computer Science
  3. /Fundamentals of computer networks

105 exam-style questions on AQA GCSE Computer Science Fundamentals of computer networks. Each one has a worked solution and a mark scheme showing where the marks go.

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