A programmer is writing an algorithm that uses a record structure to store details about video games.
Complete the algorithm below by filling in the gaps (a) to (d) using the items in Table 1.
| G1 | G2 | developer |
| Game | Real | Integer |
| title | String | Boolean |
| rating | Play | Output |
RECORD (a)
title : String
(b) : String
rating : (c)
ENDRECORD
G1 ← Game("Minecraft", "Mojang", 9.5)
G2 ← (d) ("Terraria", "Re-Logic", 8.8)
36 exam-style questions on AQA GCSE Computer Science Data structures. Each one has a worked solution and a mark scheme showing where the marks go.