A sports psychologist wants to investigate whether there is a difference in reaction times between elite-level video gamers (esports athletes) and recreational gamers. She recruits 25 elite-level video gamers and 25 recreational gamers, and measures their reaction times using a computerised reaction test.
Explain why this study can be described as a quasi-experiment.
644 exam-style questions on OCR A Level Psychology Research methods and techniques. Each one has a worked solution and a mark scheme showing where the marks go.