Some research suggests that interactive board games can improve cognitive focus in adolescents. To investigate this further, an educational psychologist wants to conduct an experiment to study the effect of playing strategy board games on students attending a lunch club at a large secondary academy called 'Greenwood Academy' which has a total of 800 pupils aged between 11 and 16.
Outline one advantage of conducting this research in a real-life setting.
201 exam-style questions on OCR A Level Psychology Planning and conducting research. Each one has a worked solution and a mark scheme showing where the marks go.