An aerospace researcher investigated whether immersive Virtual Reality (VR) simulation training leads to better navigational performance than standard flat-screen computer training for drone pilots. Using an independent measures design, sixteen participants were split into two groups of eight. One group trained on a high-fidelity VR simulator, while the other trained using a traditional desktop flight simulator screen. All participants were then tested on a complex physical obstacle course and awarded a performance score (from 0 to 100, where 0 represents 'critical failure' and 100 represents 'flawless navigation'). The researcher ranked the overall performance scores from 1 to 16, where 1 was the lowest score and 16 was the highest.
The collected data and their corresponding ranks are shown in the table below:
| VR Training Group | Screen Training Group | ||
|---|---|---|---|
| Performance Score | Rank | Performance Score | Rank |
| 88 | 14 | 58 | 3 |
| 74 | 8 | 81 | 11 |
| 91 | 16 | 45 | 1 |
| 62 | 4 | 78 | 9 |
| 82 | 12 | 89 | 15 |
| 68 | 6 | 52 | 2 |
| 85 | 13 | 71 | 7 |
| 79 | 10 | 65 | 5 |
Outline one conclusion that can be reached from the data in this table. Support your answer with reference to both the performance scores and the ranks.