A local health authority is designing an intervention to reduce compulsive gaming and screen addiction among teenagers. The campaign targets teenagers’ personal attitudes about gaming, utilizes peer influencers to shift subjective norms, and provides screen-limiting apps to increase their perceived behavioural control.
Evaluate the Theory of Planned Behaviour as a model for behaviour change in this attempt to overcome addiction.
48 exam-style questions on AQA A Level Psychology Reducing addiction. Each one has a worked solution and a mark scheme showing where the marks go.