An industrial psychologist noticed that technicians at a manufacturing plant have differing views on the effectiveness of digital training suites. Some technicians claim that immersive virtual-reality (VR) simulations prepare them much better for precision assembly tasks than standard 2D training videos.
Design an experiment to test the following hypothesis:
‘Individuals who use a virtual-reality-based training simulation to learn a complex assembly task will make fewer errors during a live assembly than individuals who train using a standard 2D instructional video.’
In your answer, you should refer to the following and justify your design decisions:
32 exam-style questions on AQA A Level Psychology Experimental method. Each one has a worked solution and a mark scheme showing where the marks go.