Revision notes for Edexcel A Level Maths Further Kinematics. Open each subtopic for explanations, worked examples, and summaries of Vectors in Kinematics, Vector Methods with Projectiles, Variable Acceleration in One Dimension, Differentiating Vectors, and Integrating Vectors. Written against the Edexcel A Level Maths (9MA0) specification, so the content matches what's examinable rather than general Maths background.
Further Kinematics
What you'll learn
Use i\mathbf{i}i and j\mathbf{j}j components to describe motion in a plane.
Connect position, velocity and acceleration using vector equations.
Handle directions, bearings, minimum speed and relative motion.
Differentiate and integrate vector functions of time.
1. Vectors, speed and constant velocity
In Further Kinematics, you usually model motion in two perpendicular directions. The unit vector i\mathbf{i}i is often due east, and j\mathbf{j}j is often due north.
A vector such as 3i−4j3\mathbf{i}-4\mathbf{j}3i−4j means 3 units in the i\mathbf{i}i direction and 4 units in the negative j\mathbf{j}j direction.
Definition
Position vector and displacement
A position vector gives the position of a particle relative to a fixed origin OOO.
A displacement is the change in position, so displacement=final position−initial position\text{displacement}=\text{final position}-\text{initial position}displacement=final position−initial position.
The speed is the magnitude of the velocity vector.
where r0\mathbf{r}_0r0 is the initial position vector, v\mathbf{v}v is the constant velocity, and ttt is the time.
Key Idea
Work component by component
Treat the i\mathbf{i}i and j\mathbf{j}j parts like two separate one-dimensional problems, then combine them at the end for speed, distance or direction.
Example
Finding velocity, speed, bearing and position
A boat is at position 4i−3j4\mathbf{i}-3\mathbf{j}4i−3j km at noon. At 3 p.m. it is at position −8i+12j-8\mathbf{i}+12\mathbf{j}−8i+12j km. Find its velocity, speed, bearing, and position vector ttt hours after noon.
Always sketch the quadrant first. A vector with negative i\mathbf{i}i and positive j\mathbf{j}j components points north-west, so its bearing is close to 360°, not close to 0°.
2. Constant acceleration in vector form
Acceleration is the rate of change of velocity. With constant acceleration, the familiar SUVAT equations work as vector equations:
Here u\mathbf{u}u is the initial velocity, v\mathbf{v}v is the velocity at time ttt, and a\mathbf{a}a is the acceleration.
If you are told a particle moves “in the direction” of a vector, that vector gives the ratio of the components, not necessarily the velocity itself.
Example
Using a direction vector and constant acceleration
A particle starts at the origin. Initially it moves in the direction 3i+4j3\mathbf{i}+4\mathbf{j}3i+4j with speed 20 m s^-1. Five seconds later its velocity is −5i+18j-5\mathbf{i}+18\mathbf{j}−5i+18j m s^-1. Find its acceleration and its position after 5 seconds.
Convert the initial direction into a unit vector, then multiply by the speed:
So after 5 seconds, the position vector is 352i+85j\frac{35}{2}\mathbf{i}+85\mathbf{j}235i+85j m.
Common Mistake
Direction is not velocity
Do not use a direction vector as a velocity until you have scaled it to the correct speed.
3. Direction tests and minimum speed
A velocity is parallel to another vector if it is a scalar multiple of it. For example, moving in the direction i+2j\mathbf{i}+2\mathbf{j}i+2j means the j\mathbf{j}j component is twice the i\mathbf{i}i component, with the same overall direction.
A vector is perpendicular to i\mathbf{i}i if its i\mathbf{i}i component is zero.
For minimum speed, avoid square roots. Minimise the square of the speed instead.
Since V2V^2V2 is a positive quadratic, the speed is minimum when t=2925t=\frac{29}{25}t=2529.
Tip
Minimum speed shortcut
For constant acceleration, minimum speed occurs when the velocity is perpendicular to the acceleration, provided that time lies in the allowed interval.
4. Relative motion and collisions
Relative motion describes one object as seen from another object.
Definition
Relative position
The position of BBB relative to AAA is rB/A=rB−rA\mathbf{r}_{B/A}=\mathbf{r}_B-\mathbf{r}_ArB/A=rB−rA. If rB/A=0\mathbf{r}_{B/A}=\mathbf{0}rB/A=0, the two objects are at the same point.
Example
Checking whether two boats collide
At noon, boat AAA is at 6i6\mathbf{i}6i km and moves with velocity −5i+4j-5\mathbf{i}+4\mathbf{j}−5i+4j km h^-1. Boat BBB is at 9j9\mathbf{j}9j km and moves with velocity −3i+j-3\mathbf{i}+\mathbf{j}−3i+j km h^-1. Find the relative position of BBB from AAA, and decide whether they collide.
Particle QQQ has acceleration aQ=(6t−2)i+4tj\mathbf{a}_Q=(6t-2)\mathbf{i}+4t\mathbf{j}aQ=(6t−2)i+4tj. When t=2t=2t=2, its velocity is 8i+10j8\mathbf{i}+10\mathbf{j}8i+10j, and initially its position vector is i−3j\mathbf{i}-3\mathbf{j}i−3j. Find vP\mathbf{v}_PvP, aP\mathbf{a}_PaP, and the position vector of QQQ.
If you are given v(t)\mathbf{v}(t)v(t) and asked for the distance between two points, integrate velocity to get displacement first, then take the magnitude of that displacement.
Exam technique
In the exam
Write down whether you are using position, velocity or acceleration before substituting numbers.
Keep units of time consistent, especially when questions use clock times such as noon, 1430 or 6 a.m.
For collisions, solve both components and check that they give the same value of ttt.
For directions and bearings, sketch the vector so your angle is in the correct quadrant.
Self review
Check yourself
Can you convert “speed 15 in the direction 4i+3j4\mathbf{i}+3\mathbf{j}4i+3j” into a velocity vector?
If rB/A=(3t−6)i+(12−6t)j\mathbf{r}_{B/A}=(3t-6)\mathbf{i}+(12-6t)\mathbf{j}rB/A=(3t−6)i+(12−6t)j, how would you test for a collision?
When should you differentiate, and when should you integrate, in a vector kinematics question?
Recap questions
Test yourself with 5 quick questions on this guide. Answer them all correctly to complete it.
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