Revision notes for Edexcel A Level Maths Projectiles. Open each subtopic for explanations, worked examples, and summaries of Horizontal Projection, Horizontal and Vertical Components, Projection at Any Angle, and Projectile Motion Formulae. Written against the Edexcel A Level Maths (9MA0) specification, so the content matches what's examinable rather than general Maths background.
Projectiles
What you'll learn
How to split a launch velocity into horizontal and vertical components.
How to use SUVAT separately in the two directions.
How to find greatest height, time of flight, range, and speed.
How to handle raised launch points, trajectory equations, and collisions.
The projectile model
A projectile is an object that has been launched and then moves only under gravity.
Definition
Projectile model
In the standard A-Level model, the object is treated as a particle, air resistance is ignored, and the acceleration is constant: vertically downwards with magnitude ggg, where g=9.8g=9.8g=9.8 m s⁻².
This means:
horizontal acceleration is zero
vertical acceleration is −g-g−g if you take upwards as positive
horizontal and vertical motion happen at the same time, but you calculate them separately
Key Idea
Separate the motion
Projectile questions become much easier when you treat the horizontal direction and vertical direction as two linked SUVAT problems with the same time ttt.
Splitting the initial velocity
If a particle is projected with speed UUU at angle θ\thetaθ above the horizontal, its initial velocity components are:
horizontal component: UcosθU\cos\thetaUcosθ
vertical component: UsinθU\sin\thetaUsinθ
If the velocity is given as ai+bja\mathbf{i}+b\mathbf{j}ai+bj, then:
i\mathbf{i}i is the horizontal unit vector
j\mathbf{j}j is the vertical unit vector
initial horizontal velocity is aaa
initial vertical velocity is bbb
Core equations
Taking the launch point as the origin and upwards as positive:
Do not use ggg in the horizontal equation. Gravity acts vertically, so the horizontal velocity is constant unless air resistance is included.
Greatest height
At the greatest height, the vertical velocity is zero. The particle is still moving horizontally, but momentarily it is not moving up or down.
Use vertical SUVAT only:
vy2=uy2+2asv_y^2 = u_y^2 + 2asvy2=uy2+2as
At the top, vy=0v_y=0vy=0, a=−ga=-ga=−g, and s=Hs=Hs=H, where HHH is the height gained above the launch point.
Example
Finding the greatest height
A particle is projected from level ground with speed 22 m s⁻¹ at an angle of 50∘50^\circ50∘ to the horizontal. Find its greatest height above the ground.
The shortcut R=U2sin2θgR=\frac{U^2\sin 2\theta}{g}R=gU2sin2θ only works when the projectile lands at the same vertical height as it was launched.
Starting above the ground
If the projectile starts at height hhh above the ground, use:
height above ground=h+uyt−12gt2\text{height above ground} = h + u_y t - \frac{1}{2}gt^2height above ground=h+uyt−21gt2
To find when it hits the ground, set the height equal to zero.
Example
Projection from a raised point
A particle is projected from a point 12 m above horizontal ground with velocity 5i+8j5\mathbf{i}+8\mathbf{j}5i+8j m s⁻¹. Find its greatest height above the ground and the horizontal distance travelled before it lands.
Read off the initial components:
ux=5,uy=8u_x = 5,\qquad u_y = 8ux=5,uy=8
Find the extra height gained above the launch point:
A particle is projected from the ground with speed 30 m s⁻¹ at angle θ\thetaθ above the horizontal. It lands back on the ground after 4 seconds. Find θ\thetaθ and the range.
The trajectory is the path followed by the projectile. You can remove time from the equations to connect horizontal distance xxx and vertical displacement yyy directly.
This is especially useful when a projectile passes through a known point.
Example
Using a point on the path to find the launch speed
A ball is projected at 45∘45^\circ45∘ from a point 10 m above the ground. It lands on the ground 60 m horizontally from the point below launch. Find the launch speed.
Work relative to the launch point. At landing:
x=60,y=−10x = 60,\qquad y = -10x=60,y=−10
Use the trajectory equation with θ=45∘\theta=45^\circθ=45∘:
For two projectiles to collide, they must have the same position at the same time.
Choose a coordinate system carefully. A common choice is:
origin at the left-hand launch point
positive horizontal direction to the right
positive vertical direction upwards
Example
Two balls colliding
Two points A and B are 40 m apart on horizontal ground. Ball P is projected from A with speed 20 m s⁻¹ at 30∘30^\circ30∘ above the horizontal towards B. Ball Q is projected from B towards A and collides with P after 2 seconds. Find the velocity of P just before collision, and find the initial speed and angle of Q.