Measuring the speed of sound means measuring one distance and one time
- Sound travels at a finite speed, so if you can measure how far it goes and how long it takes to get there, the speed follows.
- Every way of finding the speed of sound in air reduces to those two measurements, a distance in metres and a time in seconds.
- v=dtv = \frac{d}{t}v=td
- vvv is the speed in m/s\text{m/s}m/s, ddd is the distance the sound travels in m\text{m}m, and ttt is the time taken in s\text{s}s.
- Measure the distance with a metre ruler or a tape measure, along the straight path the sound actually follows from the source to the detector.
- The timing is the awkward part, because sound gets through roughly 340 m340\ \text{m}340 m of air every second.
- Across a 3 m3\ \text{m}3 m bench the sound arrives after about 0.009 s0.009\ \text{s}0.009 s, far too quick for anybody to catch with a hand-held stopwatch.
- Either stretch the distance out to tens or hundreds of metres so the time grows into something a person can time, or hand the timing to an electronic timer that starts and stops itself.
- A timer that reads in milliseconds gives values such as 8.8 ms8.8\ \text{ms}8.8 ms, which has to be written as 0.0088 s0.0088\ \text{s}0.0088 s before it goes anywhere near the equation.
- Take every reading more than once and use the mean, because one timing on its own carries random error you cannot see.
Practical
Investigation: the speed of sound in air
- Aim: to measure the speed of sound in air.
- Apparatus: an electronic timer reading in milliseconds, two microphones acting as start and stop, a hammer and metal plate, and a metre ruler.
- Method:
- Lay the two microphones out in a straight line on the bench or floor and set them a measured distance apart, using the metre ruler to fix the separation, starting at about 1.00 m1.00\ \text{m}1.00 m.
- Plug the nearer microphone into the start input of the electronic timer and the far one into the stop input, then reset the display to zero.
- Hold the metal plate right beside the start microphone and strike it once with the hammer to make one sharp sound.
- The sound reaching the first microphone starts the timer, and the same sound arriving at the second microphone stops it.
- Read the time in milliseconds from the display, record it, reset the timer and repeat the strike at the same separation.
- Slide the second microphone further away, measure the new separation and repeat the strikes, so that you end up with several separations spread out to a few metres.
- Measure and plot:
- Tabulate the distance between the microphones against the time on the timer, converting each time from ms\text{ms}ms into s\text{s}s.
- Plot distance against time and draw the best straight line through the points.
- Take the gradient of that line as the speed of sound, or work out v=dtv = \dfrac{d}{t}v=td for each row instead.
- Result: a straight line through the origin, with a gradient of about 330330330 to 340 m/s340\ \text{m/s}340 m/s.
- Watch out:
- The electronic timer is what makes this work, since it removes the reaction-time error you would get by pressing a stopwatch yourself.
- Work well away from other groups, because their hammer blows will trigger your microphones.
- Quote the speed from the gradient of the graph rather than from a single reading, as the line uses all your data at once.
- Safety: take care with the hammer.
A hard flat surface sends the sound straight back to you
Definition
Echo
The sound heard when a sound wave is reflected from a surface and travels back to the listener.
- When a sound wave meets a wall, some of its energy is reflected back into the air instead of passing into the wall.
- The reflected wave carries on at the same speed as the original, so it reaches your ear a short time after the sound you made.
- Shout across a valley and the rock face on the far side hands your voice back to you a second or so later.
- Clap towards the flat end wall of a sports hall, or towards a large wall across a playground, and the clap comes back as one sharp repeat.
- You notice the reflection as a separate sound only when the surface is far enough away, because two sounds that arrive within about 0.1 s0.1\ \text{s}0.1 s of each other are heard as one.
- At 340 m/s340\ \text{m/s}340 m/s the wave covers 34 m34\ \text{m}34 m in that 0.1 s0.1\ \text{s}0.1 s, so the wall needs to be more than roughly 17 m17\ \text{m}17 m away before you hear the delay.
- Nearer than that, the reflection merges into the original sound and only makes the space sound hard and ringing.
- A large, hard, flat surface such as a cliff, a brick wall or a tiled corridor gives the clearest return, because it sends nearly all the sound energy back in one direction.
- A soft surface such as a curtain, a carpet or a bank of long grass absorbs the sound energy into its fibres, so the reflection that returns is weak or missing altogether.
- A broken-up surface such as a hedge, a line of trees or a pile of rubble scatters the reflection in all directions, so what gets back to you is too spread out in time and too quiet to pick out.
The sound in an echo covers twice the distance to the surface
- Stand a measured distance ddd from a wall and make one sharp sound, and the wave has two journeys to finish before you hear it again.
- It travels the distance ddd out to the wall, then the same distance ddd back to where you are standing.
- The distance that belongs in the equation is that whole path, 2d2d2d, and not the gap between you and the wall.
- v=2dtv = \frac{2d}{t}v=t2d
- Here ttt is the time from making the sound to hearing the reflection, so it is the time for the whole out-and-back trip.
- One way to make the timing manageable by hand is to clap in a steady rhythm so that each clap lands exactly on the reflection of the clap before it.
- Time 202020 claps, divide the total by 202020, and you have a value of ttt in which your reaction time has been shared out and largely cancelled.
- The same there and back reasoning turns up wherever a pulse is sent out and its reflection is timed.
Turning the equation round gives a distance from a known speed
- When the speed of sound is already known and the distance is what you are after, rearrange the same relationship.
- d=vt2d = \frac{vt}{2}d=2vt
- Multiplying the speed by the echo time gives the whole path the sound covered, and halving it gives the one-way distance to the reflecting surface.
- A walker shouts towards a cliff and hears the reply 1.2 s1.2\ \text{s}1.2 s later, on a day when the speed of sound in air is 340 m/s340\ \text{m/s}340 m/s.
- d=340×1.22d = \frac{340 \times 1.2}{2}d=2340×1.2
- d=204 md = 204\ \text{m}d=204 m
- The cliff stands 204 m204\ \text{m}204 m away, and the sound itself covered 408 m408\ \text{m}408 m.
- You can halve the time first instead, putting the one-way time of 0.6 s0.6\ \text{s}0.6 s into d=vtd = vtd=vt, which gives the same 204 m204\ \text{m}204 m.
- Pick one of those two routes and stay in it, because halving the time and doubling the distance in the same calculation corrects for the return journey twice.
Example
- You stand 85 m85\ \text{m}85 m from the flat brick wall of a sports hall, clap your hands once, and hear the clap come back 0.50 s0.50\ \text{s}0.50 s later.
- Start from the speed equation:
- The sound went to the wall and back, so the distance it travelled is twice 85 m85\ \text{m}85 m:
- The measured 0.50 s0.50\ \text{s}0.50 s is the time for that full journey, so substitute both values:
- The speed of sound in the air that day was 340 m/s340\ \text{m/s}340 m/s, which sits where you would expect it to.
Common Mistake
- Do not drop the distance to the wall straight into v=dtv = \dfrac{d}{t}v=td, because by the time you hear the reflection the sound has covered that distance twice.
- Never halve the time and double the distance in the same working, since that gives half the true speed.
- Say which route you have taken, the full path 2d2d2d with the full echo time, or the one-way distance ddd with half the echo time.
- Do not trust a stopwatch you start and stop yourself on a single clap, because a reaction time of about 0.2 s0.2\ \text{s}0.2 s is larger than the interval you are trying to measure.
- Do not describe the returning sound as a fresh sound made by the wall; it is your own wave reflected back.
Exam technique
- A question that asks for a method wants three separate things: what distance you measure and with what, what time you measure and with what, and the calculation v=dtv = \dfrac{d}{t}v=td that joins them.
- Get the words to the wall and back onto the page in any echo answer, because that phrase is what shows the factor of two was deliberate.
- Write the doubled distance on its own line before substituting, so the method still scores if the arithmetic slips.
- Convert any time given in ms\text{ms}ms into s\text{s}s first, and put m/s\text{m/s}m/s on the final speed.
- Check your answer against the value you expect for air, since a result ten times too big or too small usually means an undoubled distance or a time left in milliseconds.
- If asked how to improve a measurement, name a longer distance, repeat readings with a mean, and an electronic timer in place of a stopwatch.
Self review
- Which two quantities must you measure to find the speed of sound in air, and what equation combines them?
- Why is the distance used in an echo calculation twice the distance to the wall?
- A clap returns from a wall 60 m60\ \text{m}60 m away after 0.35 s0.35\ \text{s}0.35 s, so what speed of sound does that give?
- Why does a thick hedge give almost no returning sound while a brick wall of the same size gives a clear one?
- In the two-microphone experiment, what does the gradient of the distance against time graph tell you, and why is it better than one reading?