Bringing the game back
Original non-fiction-style practice text.
The museum had acquired the code for a small computer game made by a local programmer thirty years earlier. Visitors would be able to explore a model city and solve a sequence of puzzles. The curator wanted the game to feel like the original, but the old machine could not be left running all day for public use. A volunteer began adapting it for modern equipment.
The original program relied on a supporting software package which was no longer available. Replacing that package altered the way certain colours appeared. The first successful version ran much too quickly, because a moving door was timed by the speed of the computer rather than by a clock. Slowing the whole program solved that movement but made the menus respond sluggishly. The volunteer had to distinguish processes which needed different treatment.
The controls caused further difficulty. Several commands used keys absent from the museum’s keyboard. One puzzle assumed that the player could press two distant keys simultaneously, which was awkward on the smaller replacement device. The original screen had different proportions, so displaying it across the new screen stretched a circular clock into an oval. Enlarging the small lettering made some instructions overlap their boxes. A sound which had served as a clue became almost inaudible through the new speakers, while an important flashing symbol was difficult for some visitors to follow.
The code contained few explanatory notes. A section which seemed unnecessary actually preserved a player’s progress between two scenes. The programmer could remember the game’s intention but not every technical choice. Some pictures had been supplied by another artist, so obtaining the program did not settle permission to display all its content. The museum also needed a way to reset the game after a visitor abandoned it halfway through. A version which merely opened was not yet a version suitable for a busy public gallery.
According to the text, summarise the difficulties in adapting the old computer game for the museum’s modern equipment.
Use continuous writing, not note form, and use your own words as far as possible. Your summary should not be more than 120 words. Up to 10 marks are available for reading and up to 5 marks for writing.
40 exam-style questions on CIE IGCSE English Language 4.3.2 Question 2(a) selective summary in own words. Each one has a worked solution and a mark scheme showing where the marks go.