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1.2.3 SLT: vicarious reinforcement

Vicarious reinforcement

Definition

Vicarious reinforcement

Learning to expect a reward by watching someone else be rewarded for a behaviour, which makes you more likely to copy it yourself.

  1. You do not have to be rewarded yourself to learn that a behaviour is worth doing.
  2. When you watch a model act and then watch them gain something, you learn that the act pays.
  3. Vicarious means experienced second hand, so you learn from a reward that went to somebody else.
  4. This is the step that turns a stored behaviour into one you expect to be worth performing.
  5. The effect is strongest when you identify with the model who was rewarded.
Key Idea
  • A reward that lands on somebody else still teaches you, because you store the expectation that the same act would pay for you.
  • Watching a model take money, status or approval and walk away untouched is what turns a stored behaviour into one worth performing.
  • The pull is strongest when the rewarded model is somebody you identify with.

The process step by step

  1. You observe the model perform the behaviour and store a representation of how it is done.
  2. You also observe the consequence, which means watching what the model gets out of it.
  3. If the consequence is a gain, you form the expectation that doing the same would bring you the same.
  4. That expectation is stored alongside the behaviour, so the act now carries a predicted payoff.
  5. When a similar chance appears, the predicted payoff makes you more likely to reproduce the act.
Example
  • A Year 10 pupil watches a friend walk out of a corner shop with an energy drink they never paid for.
  • The friend is not stopped and the group laughs and treats them as daring.
  • The pupil has now watched the act bring status at no cost, so their own chance of trying it rises.

Vicarious punishment

  1. Watching a model get arrested, fined, excluded from school or sent to prison makes you less likely to copy them.
  2. Punishment only teaches you anything if you see it, so a consequence that happens out of sight changes nothing.
  3. Most offences are never detected, so what you usually see is the gain rather than the cost.
  4. So in a group where offending is rarely caught, every model on show has been rewarded for it.
Note
  • This is the same mechanism used deliberately in rehabilitation, where offenders are shown positive models being rewarded for pro-social behaviour.
  • It is also the reasoning behind publicising sentences, since a deterrent only deters people who see it.
  • That application sits later in the topic, under the changing nature of punishment.

What counts as a reward

  1. Money or goods: the most obvious gain, such as the phone, the trainers or the cash taken.
  2. Status: being treated as tougher, braver or more useful by the group afterwards.
  3. Approval: the laughter, the retelling of the story, the sense of belonging that follows.
  4. Excitement: the buzz of the act itself, which is a reward even when nothing is taken.
  5. Getting away with it: escaping any consequence is itself a reward you register.
Common Mistake
  • Vicarious and direct reinforcement differ: in direct reinforcement the reward comes to the person who acted.
  • In vicarious reinforcement the reward goes to the model, while the observer only sees it happen.
  • The reward does not have to be money, since status and approval count and are often the stronger pull.

Evidence for this step

  1. Cooper and Mackie (1986) supports the wider claim that observing aggression shapes later behaviour, since the children who played the violent game chose the aggressive toy more often.
  2. It is weaker evidence for vicarious reinforcement in particular, because the game contained no human character to be seen rewarded.
  3. Name that gap in an evaluation, because the study supports observation more securely than it supports the reward stage.
Note
  • Vicarious reinforcement is hard to test head on, because no researcher can arrange for children to watch a real offender being rewarded.
  • The support is therefore indirect, drawn from laboratory studies of aggression rather than from offending that was watched as it happened.
  • Choosing an aggressive toy is a long way from committing an offence, so the findings carry only so far.

Turning this into marks

  1. When you explain the process, say whose behaviour changed and whose reward caused it as two separate points rather than one loose sentence.
  2. Name the reward, such as status in the group or getting away with it, because writing that the model was rewarded does not secure the knowledge mark.
  3. The mark most often lost is describing direct reinforcement instead, with the reward landing on the person who acted rather than on the model being watched.
Self review
  • What is vicarious reinforcement?
  • Whose behaviour changes, and whose reward causes it?
  • What is vicarious punishment, and what has to happen for it to work?
  • Name three rewards other than money that could reinforce an offence.
  • Why is Cooper and Mackie (1986) limited evidence for the vicarious reinforcement stage?
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Vicarious reinforcement is learning to expect a reward by watching somebody else, called a model, receive a reward for a behaviour. The observer becomes more likely to copy the behaviour even though they were not rewarded personally.

“Vicarious” means experienced second hand. The reward goes to the model, but the observer stores the expectation that performing the same behaviour could bring a similar payoff. The effect is strongest when the observer identifies with the rewarded model.

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What is vicarious reinforcement?

1.2.3 SLT: vicarious reinforcement Revision Guide

  1. GCSE
  2. /Psychology
  3. /1.2.3 SLT: vicarious reinforcement

Revision notes for OCR GCSE Psychology 1.2.3 SLT: vicarious reinforcement: explanations and worked examples.

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