Vicarious reinforcement
Vicarious reinforcement
Learning to expect a reward by watching someone else be rewarded for a behaviour, which makes you more likely to copy it yourself.
- You do not have to be rewarded yourself to learn that a behaviour is worth doing.
- When you watch a model act and then watch them gain something, you learn that the act pays.
- Vicarious means experienced second hand, so you learn from a reward that went to somebody else.
- This is the step that turns a stored behaviour into one you expect to be worth performing.
- The effect is strongest when you identify with the model who was rewarded.
- A reward that lands on somebody else still teaches you, because you store the expectation that the same act would pay for you.
- Watching a model take money, status or approval and walk away untouched is what turns a stored behaviour into one worth performing.
- The pull is strongest when the rewarded model is somebody you identify with.
The process step by step
- You observe the model perform the behaviour and store a representation of how it is done.
- You also observe the consequence, which means watching what the model gets out of it.
- If the consequence is a gain, you form the expectation that doing the same would bring you the same.
- That expectation is stored alongside the behaviour, so the act now carries a predicted payoff.
- When a similar chance appears, the predicted payoff makes you more likely to reproduce the act.
- A Year 10 pupil watches a friend walk out of a corner shop with an energy drink they never paid for.
- The friend is not stopped and the group laughs and treats them as daring.
- The pupil has now watched the act bring status at no cost, so their own chance of trying it rises.
Vicarious punishment
- Watching a model get arrested, fined, excluded from school or sent to prison makes you less likely to copy them.
- Punishment only teaches you anything if you see it, so a consequence that happens out of sight changes nothing.
- Most offences are never detected, so what you usually see is the gain rather than the cost.
- So in a group where offending is rarely caught, every model on show has been rewarded for it.
- This is the same mechanism used deliberately in rehabilitation, where offenders are shown positive models being rewarded for pro-social behaviour.
- It is also the reasoning behind publicising sentences, since a deterrent only deters people who see it.
- That application sits later in the topic, under the changing nature of punishment.
What counts as a reward
- Money or goods: the most obvious gain, such as the phone, the trainers or the cash taken.
- Status: being treated as tougher, braver or more useful by the group afterwards.
- Approval: the laughter, the retelling of the story, the sense of belonging that follows.
- Excitement: the buzz of the act itself, which is a reward even when nothing is taken.
- Getting away with it: escaping any consequence is itself a reward you register.
- Vicarious and direct reinforcement differ: in direct reinforcement the reward comes to the person who acted.
- In vicarious reinforcement the reward goes to the model, while the observer only sees it happen.
- The reward does not have to be money, since status and approval count and are often the stronger pull.
Evidence for this step
- Cooper and Mackie (1986) supports the wider claim that observing aggression shapes later behaviour, since the children who played the violent game chose the aggressive toy more often.
- It is weaker evidence for vicarious reinforcement in particular, because the game contained no human character to be seen rewarded.
- Name that gap in an evaluation, because the study supports observation more securely than it supports the reward stage.
- Vicarious reinforcement is hard to test head on, because no researcher can arrange for children to watch a real offender being rewarded.
- The support is therefore indirect, drawn from laboratory studies of aggression rather than from offending that was watched as it happened.
- Choosing an aggressive toy is a long way from committing an offence, so the findings carry only so far.
Turning this into marks
- When you explain the process, say whose behaviour changed and whose reward caused it as two separate points rather than one loose sentence.
- Name the reward, such as status in the group or getting away with it, because writing that the model was rewarded does not secure the knowledge mark.
- The mark most often lost is describing direct reinforcement instead, with the reward landing on the person who acted rather than on the model being watched.
- What is vicarious reinforcement?
- Whose behaviour changes, and whose reward causes it?
- What is vicarious punishment, and what has to happen for it to work?
- Name three rewards other than money that could reinforce an offence.
- Why is Cooper and Mackie (1986) limited evidence for the vicarious reinforcement stage?