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5.3 Wave interactions

5.3.1 Wavelength and how substances affect waves

Four ways a substance affects a wave

Definition

Absorption

The transfer of energy from a wave to the material it is travelling through or striking.

Definition

Transmission

The passing of a wave through an interface so that it carries on travelling into the second material.

Definition

Reflection

The change in direction of a wave at an interface so that it travels back into the material it came from.

Definition

Refraction

The change in direction of a wave as it crosses an interface at an angle, caused by a change in its speed.

  1. When an electromagnetic wave reaches the surface of a substance, it can be reflected, transmitted, refracted or absorbed.
  2. Reflection sends the wave back from the interface into the material it came from, as happens when light meets a mirror.
  3. Transmission lets the wave carry on through the substance and out of the other side, as light does through a clean window.
  4. Refraction is a change in the direction of a transmitted wave as it crosses an interface at an angle.
  5. Absorption transfers the energy carried by the wave to the substance, which usually increases its thermal energy store so that it warms up.
  6. These four effects are not alternatives where only one can happen, because a single beam is normally shared between several of them at the same interface.
  7. Light striking a window pane is mostly transmitted, but a small fraction is reflected from each surface of the glass and a little is absorbed inside it.
  8. The reflected fraction is the reason you can see a faint reflection of yourself in a shop window while most of the light still passes straight through.
  9. Energy is conserved at the interface, so the energy reflected, transmitted and absorbed always adds up to the energy carried by the incident wave.
Example

Sharing out the energy at a window

  • A beam of sunlight carries 500 J500\ \text{J}500 J of energy onto a window pane in a few seconds.
  • The glass reflects 40 J40\ \text{J}40 J of this energy and absorbs 15 J15\ \text{J}15 J.
  • The transmitted energy is whatever is left once the reflected and absorbed energy have been taken away.
Etransmitted=Eincident−Ereflected−Eabsorbed E_{\text{transmitted}} = E_{\text{incident}} - E_{\text{reflected}} - E_{\text{absorbed}} Etransmitted​=Eincident​−Ereflected​−Eabsorbed​ Etransmitted=500−40−15=445 J E_{\text{transmitted}} = 500 - 40 - 15 = 445\ \text{J} Etransmitted​=500−40−15=445 J
  • The 15 J15\ \text{J}15 J that is absorbed goes into the thermal energy store of the glass, which is why a window in direct sun feels warm to the touch.

Why wavelength matters

Definition

Wavelength

The distance from one point on a wave to the equivalent point on the next wave.

Definition

Transparent

Describes a material that transmits a particular wave almost completely, so that very little of it is absorbed or scattered.

Definition

Opaque

Describes a material that transmits none of a particular wave, because it absorbs or reflects all of it.

  1. Different parts of the electromagnetic spectrum have very different wavelengths, from radio waves that can be kilometres long to gamma rays smaller than an atom.
  2. The way a substance responds to a wave depends on the wavelength of the wave as well as on the substance itself.
  3. One substance can therefore transmit one wavelength, absorb a second wavelength and reflect a third.
  4. Words such as transparent and opaque only make sense when you also say which wavelength you are describing.
  5. Ordinary window glass is transparent to visible light, but it absorbs most ultraviolet and much of the infrared at longer wavelengths.
  6. This is why you are unlikely to get sunburnt sitting behind a closed window, even on a bright summer day.
  7. It also explains why a greenhouse or a parked car warms up in the sun, because visible light passes in through the glass and is absorbed by the plants or the seats.
  8. The warmed surfaces then give out longer-wavelength infrared, which the glass absorbs rather than transmits, so the energy stays inside.
  9. A brick wall is opaque to visible light, but it transmits most radio waves, which is why a radio still picks up a station inside a house.
  10. Metal surfaces reflect radio waves and microwaves strongly, so the metal mesh in the door of a microwave oven keeps the microwaves inside.
  11. The holes in that mesh are much smaller than the wavelength of the microwaves but much larger than the wavelength of visible light, so you can still see your food cooking.
  12. Water molecules absorb microwaves of the wavelength used in a microwave oven, so the water in food gains energy and the food heats up.
  13. Soft tissue in the body transmits most X-rays, while bone absorbs them much more strongly, which is the idea behind an X-ray photograph.
  14. The Earth's atmosphere transmits visible light and most radio waves, but the ozone layer absorbs much of the Sun's ultraviolet and gases such as carbon dioxide absorb some infrared.
Example

Reading a transmission graph

  • A graph shows the percentage of radiation transmitted by a sheet of clear acrylic plastic at different wavelengths.
  • At 550 nm550\ \text{nm}550 nm, in the middle of the visible range, the graph reads 92%92\%92%, so almost all visible light passes through and the sheet looks clear.
  • At 300 nm300\ \text{nm}300 nm, in the ultraviolet, the graph reads 4%4\%4%, so the sheet blocks nearly all of this radiation.
  • The remaining 96%96\%96% of the ultraviolet has been absorbed or reflected, and the graph alone cannot tell you how it is split between the two.
  • The sheet is therefore transparent to visible light but close to opaque for ultraviolet at 300 nm300\ \text{nm}300 nm, which makes it suitable for a display case that protects old documents from fading.

Refraction varies with wavelength too

  1. Refraction also depends on wavelength, so different wavelengths change direction by slightly different amounts when they cross the same interface.
  2. When a narrow beam of white light passes through a glass prism, violet light is refracted through a larger angle than red light.
  3. The colours that make up white light therefore separate and fan out into a spectrum on a screen placed beyond the prism.
  4. Water droplets in the air separate sunlight in the same way, which is how the colours of a rainbow appear.
Common Mistake
  • Do not describe a material as transparent or opaque without saying which wavelength you mean, because glass is transparent to visible light but blocks most ultraviolet.
  • Do not assume that low transmission means high absorption, because some of the radiation that is not transmitted may have been reflected.
  • Do not say that absorbed radiation disappears, because its energy is transferred to the thermal energy store of the material.
  • Do not mix up reflection and refraction, because a reflected wave stays in its original material while a refracted wave carries on into the new one.
Exam technique

Explaining how a material affects a wave

  • Name the type of electromagnetic wave or quote its wavelength, because the answer depends on which part of the spectrum is involved.
  • Use the exact process words absorbed, transmitted, reflected and refracted rather than vague phrases such as "blocked" or "lets it through".
  • When a question gives a graph or a table, quote the relevant values for each wavelength before you state your conclusion.
  • If a material warms up, link the warming to absorption and to energy being transferred to its thermal energy store.
  • When asked to choose a material for a job, say which wavelength it must transmit and which it must absorb or reflect, then pick the material whose data match both.
Self review
  • Name the four things that can happen to an electromagnetic wave when it meets a substance.
  • State what happens to the energy of a wave that is absorbed.
  • Explain why glass is described as transparent to visible light but not to ultraviolet.
  • Explain why the metal mesh in a microwave oven door stops microwaves but lets visible light through.
  • State which colour of white light is refracted most by a glass prism.

5.3.2 Wave velocity in different substances

Wave speed depends on the substance

Definition

Interface

The boundary where two different materials meet.

  1. All electromagnetic waves travel through a vacuum at the same speed, about 3.0×108 m/s3.0 \times 10^{8}\ \text{m/s}3.0×108 m/s.
  2. When an electromagnetic wave enters a transparent substance, it travels more slowly than it does in a vacuum.
  3. The amount by which the wave slows down depends on the substance, so light has a different speed in air, water and glass.
  4. Light in air travels at almost exactly its speed in a vacuum, so the two speeds are treated as equal in most calculations.
  5. Light in water travels at about 2.25×108 m/s2.25 \times 10^{8}\ \text{m/s}2.25×108 m/s, which is roughly three quarters of its speed in air.
  6. Light in glass travels at about 2.0×108 m/s2.0 \times 10^{8}\ \text{m/s}2.0×108 m/s, which is roughly two thirds of its speed in air.
  7. A material in which light travels more slowly is often called optically denser, which is not the same as having a greater mass per cubic metre.
  8. Other electromagnetic waves, such as microwaves, infrared and ultraviolet, also change speed when they pass from one substance into another.
  9. A change of speed at an interface between two substances is the cause of several effects you can see every day, and the most important of these is refraction.

How a change of speed causes refraction

Definition

Refraction

The change in direction of a wave as it crosses an interface at an angle, caused by a change in its speed.

Definition

Wavefront

A line joining points on a wave that are at the same stage of their oscillation, such as a line along one crest.

Definition

Normal

An imaginary line drawn at right angles to a surface at the point where a ray meets it.

  1. A beam of light can be pictured as a series of wavefronts, which are lines joining the crests of the wave drawn at right angles to its direction of travel.
  2. Picture a set of straight wavefronts travelling through air and meeting the flat surface of a glass block at an angle.
  3. One end of each wavefront reaches the glass first and slows down, while the other end is still moving at the faster speed in air.
  4. For a short time the end inside the glass covers less distance than the end in the air, so each wavefront swings round.
  5. When the whole wavefront is inside the glass, it is travelling in a new direction, and this change of direction is refraction.
  6. The wavefronts inside the glass are also closer together than those in the air, because each one moves forward a smaller distance in the same time.
  7. A wave that slows down as it crosses an interface bends towards the normal, so its angle of refraction is smaller than its angle of incidence.
  8. A wave that speeds up as it crosses an interface bends away from the normal, so its angle of refraction is larger than its angle of incidence.
  9. A wave that meets an interface along the normal changes speed but not direction, because every part of each wavefront reaches the new substance at the same moment.
  10. Refraction depends entirely on the change of speed, so if two substances carried light at exactly the same speed a ray would cross the interface without bending.

A ray travelling from P crosses an interface at O and continues to Q, bending towards the dashed normal because its speed falls from v1 in the first material to v2 in the second, so the angle of refraction θ2 is smaller than the angle of incidence θ1.

Analogy

A shopping trolley rolling onto grass

  • Imagine pushing a shopping trolley at an angle off a smooth car park and onto rough grass.
  • One front wheel reaches the grass first and slows down, while the other front wheel is still rolling quickly on the tarmac.
  • The slow side holds back and the fast side keeps going, so the trolley swings round and carries on in a new direction.
  • If you push the trolley straight onto the grass, both wheels slow at the same moment and it keeps going in a straight line, just like a ray travelling along the normal.

Frequency stays the same but wavelength changes

Definition

Frequency

The number of complete waves passing a point each second.

Definition

Wavelength

The distance from one point on a wave to the equivalent point on the next wave.

  1. The frequency of a wave is set by the source that produces it, so it does not change when the wave passes into a new substance.
  2. Every wavefront that arrives at an interface must leave it on the other side, so the number of waves passing each second is the same in both substances.
  3. Wave speed, frequency and wavelength are linked by the wave equation v=fλv = f\lambdav=fλ.
  4. If the frequency stays constant while the speed falls, the wavelength must fall by the same proportion.
  5. Light passing from air into glass keeps the same frequency, but both its speed and its wavelength fall to about two thirds of their values in air.
  6. Light passing from glass back into air speeds up again, so its wavelength returns to its original value.
Example

Wavelength of red light in glass

  • Red light has a frequency of 4.5×1014 Hz4.5 \times 10^{14}\ \text{Hz}4.5×1014 Hz and travels through glass at 2.0×108 m/s2.0 \times 10^{8}\ \text{m/s}2.0×108 m/s.
  • Rearrange the wave equation to make wavelength the subject.
λ=vf \lambda = \dfrac{v}{f} λ=fv​
  • Substitute the speed in glass and the frequency.
λ=2.0×1084.5×1014 \lambda = \dfrac{2.0 \times 10^{8}}{4.5 \times 10^{14}} λ=4.5×10142.0×108​ λ=4.4×10−7 m \lambda = 4.4 \times 10^{-7}\ \text{m} λ=4.4×10−7 m
  • In air the same light travels at 3.0×108 m/s3.0 \times 10^{8}\ \text{m/s}3.0×108 m/s, so the same method gives a wavelength of 6.7×10−7 m6.7 \times 10^{-7}\ \text{m}6.7×10−7 m.
  • The frequency is identical in both materials, so the shorter wavelength in glass comes entirely from the lower speed.

Why white light splits into colours

Definition

Dispersion

The splitting of white light into a spectrum of colours because each wavelength is refracted through a slightly different angle.

  1. In a vacuum every colour of light travels at the same speed, but in glass or water the speed depends slightly on the wavelength.
  2. Violet light, which has the shortest wavelength in the visible spectrum, travels a little more slowly in glass than red light, which has the longest.
  3. Violet light therefore has the largest change of speed at each surface of a prism and is refracted through the largest angle.
  4. Red light has the smallest change of speed and is refracted the least, so the colours spread out into a spectrum.
  5. This spreading of white light into its colours is called dispersion, and the same process inside raindrops produces a rainbow.

Everyday effects of changing wave speed

  1. A straw standing in a glass of water looks bent or broken where it enters the water.
  2. Light from the underwater part of the straw speeds up as it passes from water into air, so it bends away from the normal at the water surface.
  3. Your brain assumes that light reaching your eye has travelled in a straight line, so it traces the ray straight back and places the underwater part of the straw higher than it really is.
  4. A swimming pool looks shallower than it is for the same reason, because light from the bottom bends away from the normal as it leaves the water.
  5. Seen from directly above, the bottom of a pool appears to be only about three quarters of its real depth.
  6. A fish in a pond is deeper than it appears, so a kingfisher diving for it must aim below the position where it sees the fish.
  7. In each case nothing has moved or bent, because only the path of the light has changed as its speed changed at the water surface.
Example

Why a coin in a mug seems to rise

  • A coin sits at the bottom of an empty mug, just hidden from your view by the rim.
  • Water is poured slowly into the mug without moving the coin.
  • Light from the coin now travels from water into air at the surface and speeds up as it crosses the interface.
  • The ray bends away from the normal, so it now passes over the rim and reaches your eye.
  • Your brain traces this ray back in a straight line, so the coin appears higher in the mug and comes into view.
Common Mistake
  • Do not say that light bends because it is attracted to or pulled by the glass, because the change of direction is caused by the change of speed.
  • Do not say that the frequency changes at an interface, because only the speed and the wavelength change.
  • Do not say that a ray travelling along the normal is refracted, because it changes speed without changing direction.
  • Do not link the slowing of light to a material being heavier, because optical density and mass per cubic metre are different properties.
Exam technique

Explaining refraction effects

  • Name both substances and say in which one the wave travels faster.
  • State that the speed changes at the interface first, then state that this causes the change of direction, because examiners look for cause before effect.
  • Say whether the ray bends towards or away from the normal, and link this to the wave slowing down or speeding up.
  • For an apparent position, such as a bent straw or a shallow pool, finish by saying that your brain assumes light travels in straight lines.
  • In a calculation, write v=fλv = f\lambdav=fλ from memory and keep the frequency unchanged when the wave moves into a new material.
Self review
  • State the speed of all electromagnetic waves in a vacuum.
  • Explain, using the idea of wavefronts, why light changes direction when it enters glass at an angle.
  • State which way a ray bends when it speeds up as it crosses an interface.
  • Explain why the wavelength of light decreases when it enters water while its frequency stays the same.
  • Explain why a swimming pool looks shallower than it really is.

5.3.3 Convex and concave lenses

How a lens changes the path of light

Definition

Lens

A piece of transparent material with curved surfaces that changes the direction of light passing through it by refraction.

Definition

Principal axis

The straight line that passes through the centre of a lens at right angles to the lens.

  1. A lens is a shaped piece of transparent glass or plastic with curved surfaces that changes the direction of light by refraction.
  2. Light refracts once as it enters the lens and again as it leaves, so each ray changes direction at both surfaces.
  3. The surfaces are curved, so rays striking different parts of the lens meet the surface at different angles and are bent by different amounts.
  4. Rays striking near the edge of a lens are bent the most, while a ray passing through the very centre carries straight on without changing direction.
  5. The principal axis is the line through the centre of the lens at right angles to it, and ray diagrams for lenses are built around this line.
  6. In a ray diagram, a lens is drawn as a vertical line with a symbol at each end, and each ray is shown changing direction once at that line to keep the diagram clear.
  7. Every ray is drawn as a straight ruled line with an arrowhead showing the direction in which the light travels.

Convex lenses make rays converge

Definition

Convex lens

A lens that is thicker at its centre than at its edges and makes rays of light parallel to its principal axis converge.

Definition

Principal focus

The point on the principal axis where rays parallel to the axis meet after passing through a convex lens, or appear to come from after passing through a concave lens.

Definition

Focal length

The distance from the centre of a lens to its principal focus.

  1. A convex lens bulges outwards, so it is thicker at its centre than at its edges.
  2. It is also called a converging lens, because it refracts rays that are parallel to the principal axis inwards so that they converge.
  3. After passing through the lens, these parallel rays all meet at one point on the principal axis called the principal focus, labelled FFF.
  4. The distance from the centre of the lens to the principal focus is the focal length.
  5. A lens has a principal focus on each side, at the same distance from its centre, because light can pass through it in either direction.
  6. A fatter, more strongly curved convex lens bends light more, so it has a shorter focal length.
  7. In a ray diagram, a convex lens is drawn as a vertical line with outward-pointing arrowheads at both ends.
  8. Light really does pass through the principal focus of a convex lens, so a convex lens can focus light onto a screen.

Concave lenses make rays diverge

Definition

Concave lens

A lens that is thinner at its centre than at its edges and makes rays of light parallel to its principal axis diverge.

  1. A concave lens curves inwards, so it is thinner at its centre than at its edges.
  2. It is also called a diverging lens, because it refracts rays that are parallel to the principal axis outwards so that they spread apart.
  3. If the spreading rays are traced backwards with dashed lines, they all appear to come from one point on the same side of the lens as the incoming light.
  4. This point is the principal focus of the concave lens, and it is a virtual focus because no light actually passes through it.
  5. In a ray diagram, a concave lens is drawn as a vertical line with inward-pointing arrowheads at both ends.
  6. The rays leaving a concave lens never meet, so a concave lens cannot focus light from a distant object onto a screen.

Images formed by lenses

Definition

Real image

An image formed where rays of light actually meet, so it can be projected onto a screen.

Definition

Virtual image

An image formed where rays of light only appear to come from, so it cannot be projected onto a screen.

  1. An image forms where rays of light from one point on an object meet again, or where they appear to have come from.
  2. A real image forms where rays actually meet, so it can be caught on a screen.
  3. A virtual image forms where rays only appear to come from, so you can see it by looking through the lens but you cannot catch it on a screen.
  4. Three standard rays are used to find the image formed by a convex lens.
    1. A ray parallel to the principal axis is refracted through the principal focus on the far side of the lens.
    2. A ray through the centre of the lens carries straight on without changing direction.
    3. A ray through the principal focus on the near side of the lens leaves the lens parallel to the principal axis.
  5. The point where these rays cross on the far side of the lens marks the top of the image, and any two of them are enough to locate it.
  6. An object more than two focal lengths from a convex lens forms a real image that is inverted and diminished, which is how a camera forms an image on its sensor.
  7. An object between one and two focal lengths from a convex lens forms a real image that is inverted and magnified, which is how a projector throws a large picture onto a screen.
  8. An object closer to a convex lens than its principal focus forms a virtual image that is upright and magnified, which is how a magnifying glass works.
  9. As an object moves from far away towards the principal focus, its real image moves further from the lens and becomes larger.
  10. A concave lens always forms a virtual image that is upright and diminished, wherever the object is placed.
Example

Finding the image of a candle

  • A candle 2 cm2\ \text{cm}2 cm tall stands 25 cm25\ \text{cm}25 cm from a convex lens with a focal length of 10 cm10\ \text{cm}10 cm.
  • Draw the principal axis and the lens to scale, then mark FFF at 10 cm10\ \text{cm}10 cm on each side of the lens.
  • From the top of the candle, draw a ray parallel to the principal axis as far as the lens, then continue it through FFF on the far side.
  • From the top of the candle, draw a second ray straight through the centre of the lens without bending it.
  • The two rays cross about 17 cm17\ \text{cm}17 cm beyond the lens and about 1.3 cm1.3\ \text{cm}1.3 cm below the principal axis, which marks the top of the image.
  • The candle is more than two focal lengths away, so the image is real, inverted and diminished, and a screen placed there would show a small upside-down flame.

Comparing convex and concave lenses

  1. Similarities between the two types of lens are listed below.
    1. Both lenses change the direction of light by refraction at their two surfaces.
    2. Both lenses have a principal axis and a principal focus on each side at the same distance from the centre.
    3. Both lenses let a ray through their centre pass straight on without bending.
  2. Differences between the two types of lens are listed below.
    1. A convex lens is thickest at its centre, while a concave lens is thinnest at its centre.
    2. A convex lens makes parallel rays converge, while a concave lens makes them diverge.
    3. A convex lens has a real principal focus, while a concave lens has a virtual principal focus.
    4. A convex lens can form real or virtual images, while a concave lens forms only virtual images.

Correcting vision with lenses

Definition

Short sight

A defect of vision in which distant objects look blurred because the eye brings their light to a focus in front of the retina.

Definition

Long sight

A defect of vision in which near objects look blurred because the eye would bring their light to a focus behind the retina.

  1. The eye contains its own convex lens, which focuses light from an object onto the retina at the back of the eye to form a sharp image.
  2. In a short-sighted eye, light from distant objects comes to a focus in front of the retina, because the eyeball is too long or the eye lens is too strongly curved.
  3. A concave lens placed in front of a short-sighted eye makes the light diverge slightly before it enters, so the eye lens then brings it to a focus on the retina.
  4. In a long-sighted eye, light from near objects would come to a focus behind the retina, because the eyeball is too short or the eye lens is too weak.
  5. A convex lens placed in front of a long-sighted eye makes the light converge slightly before it enters, so it comes to a focus on the retina.
  6. You can tell the two kinds of glasses apart by feeling them, because lenses for short sight are thicker at the edges and lenses for long sight are thicker in the middle.
Practical

Investigating lenses and the image of a light bulb

  • Aim: to see how convex and concave lenses change the path of light, and to find how the image formed by a convex lens changes as a light bulb is moved closer to it.
  • Apparatus: ray box with a slit plate that gives three parallel rays, 12 V12\ \text{V}12 V power supply, convex and concave lenses in holders, sheets of plain A3 paper, sharp pencil, ruler, a small filament bulb in a holder, a white card screen on a stand, a metre rule and a darkened room.
  • Method, tracing the rays:
    • Lay a convex lens upright on a sheet of paper and draw round its base with a sharp pencil so that it can be put back in exactly the same place.
    • Shine three parallel rays from the ray box at the lens so that they travel along and on either side of a line drawn as the principal axis.
    • Mark each ray with two crosses before the lens and two crosses after it, keeping the crosses well apart so the lines can be drawn accurately.
    • Remove the lens and join the crosses with a ruler, adding arrowheads to show the direction of travel.
    • Mark the point where the three rays cross as the principal focus, and measure its distance from the centre of the lens outline as the focal length.
    • Repeat with a concave lens, then extend the spreading rays backwards with dashed lines to find the virtual focus on the same side as the ray box.
  • Method, forming an image of a bulb:
    • Find a rough focal length first by focusing a sharp image of a distant window onto the card screen and measuring the distance from the lens to the screen.
    • Clamp the convex lens upright at the 50 cm50\ \text{cm}50 cm mark of a metre rule, with the bulb at one end and the screen on the other side.
    • Place the bulb about four focal lengths from the lens and switch it on.
    • Slide the screen slowly backwards and forwards until the image of the filament is as sharp as possible.
    • Record the distance from the bulb to the lens, the distance from the lens to the screen, and whether the image is larger or smaller than the bulb and upright or inverted.
    • Move the bulb closer to the lens in steps of about 5 cm5\ \text{cm}5 cm and find the sharp image again each time.
    • When the bulb is closer than one focal length and no image can be caught on the screen, look through the lens from the far side and describe what you see.
  • Results:
    • The convex lens brings the three rays together at one point, while the concave lens spreads them apart as if they came from a point on the ray box side of the lens.
    • With the bulb far away the image is small, inverted and close to the principal focus, and as the bulb moves closer the image moves further away and grows larger.
    • With the bulb inside the focal length no image forms on the screen, but an upright, magnified virtual image is seen by looking through the lens.
  • Watch out:
    • The sharpest image is easy to overshoot, so approach it from both directions and take the mean of the two screen positions.
    • Each ray from a ray box has a width, so mark the centre of each ray rather than one edge.
  • Safety: the bulb and the ray box become hot, so let them cool before touching them, and keep the floor clear of bags in the darkened room.
Common Mistake
  • Do not mix up the names, because a convex lens bulges outwards and converges light while a concave lens curves inwards and diverges it.
  • Do not draw curved rays, because each ray is a straight line that changes direction only where it meets the lens line.
  • Do not leave arrowheads off your rays, because without them the direction of the light is not shown.
  • Do not say a concave lens forms a real image, because the rays leaving it never meet.
Exam technique

Answering questions on lenses

  • When comparing the two lenses, give at least one similarity and one difference, and write each as a full comparison using "while" or "whereas".
  • Use the key words converge, diverge, principal focus and refraction, because these are the terms that mark schemes look for.
  • When completing a ray diagram, use a ruler, draw rays through the centre without bending, and send parallel rays through FFF for a convex lens.
  • When describing an image, give all three features: real or virtual, upright or inverted, and magnified or diminished.
  • For a vision question, state where the eye focuses the light, name the lens that corrects it, and say whether that lens converges or diverges the light.
Self review
  • Describe the shape of a convex lens and state its effect on parallel rays of light.
  • Define the focal length of a lens.
  • Explain the difference between a real image and a virtual image.
  • Describe how the image formed by a convex lens changes as an object moves towards the principal focus.
  • State which type of lens corrects short sight and explain how it works.

5.3.4 Ray diagrams for reflection and refraction

Rays, normals and angles

Definition

Ray diagram

A drawing that uses straight lines with arrowheads to show the path and direction of travel of light.

Definition

Normal

An imaginary line drawn at right angles to a surface at the point where a ray meets it.

Definition

Angle of incidence

The angle between an incoming ray and the normal at the point where the ray meets a surface.

  1. A ray is a straight line with an arrowhead that shows the path and direction of travel of a narrow beam of light.
  2. A ray diagram is drawn in two dimensions on flat paper, with a ruler and a sharp pencil, because it is an accurate drawing of where the light goes.
  3. The ray travelling towards a surface is the incident ray, and the point where it meets the surface is the point of incidence.
  4. The normal is drawn through the point of incidence at exactly 90∘90^\circ90∘ to the surface, usually as a dashed line so that it cannot be mistaken for a ray.
  5. Every angle in a ray diagram is measured between a ray and the normal, never between a ray and the surface.
  6. The angle of incidence, iii, is the angle between the incident ray and the normal.
  7. To measure an angle, place the centre of a protractor on the point of incidence and line up its zero mark with the normal.
  8. A ray that travels along the normal has an angle of incidence of 0∘0^\circ0∘.
  9. If a question gives the angle between a ray and the surface, subtract it from 90∘90^\circ90∘ to find the angle between the ray and the normal.

Reflection from a plane mirror

Definition

Reflection

The change in direction of a wave at an interface so that it travels back into the material it came from.

Definition

Angle of reflection

The angle between a reflected ray and the normal at the point where the ray leaves a surface.

Definition

Law of reflection

The rule that the angle of reflection is always equal to the angle of incidence, both measured from the normal.

  1. A plane mirror is a flat, highly polished surface that reflects almost all of the light that falls on it.
  2. The ray leaving the mirror is the reflected ray, and the angle of reflection, rrr, is the angle between the reflected ray and the normal.
  3. The law of reflection states that the angle of reflection is equal to the angle of incidence, so i=ri = ri=r.
  4. The incident ray, the reflected ray and the normal all lie in the same flat plane, which is why reflection can be drawn on a sheet of paper.
  5. A ray that strikes a mirror along the normal is reflected straight back along its own path.
  6. To construct a reflection ray diagram, carry out these steps in order.
    1. Draw the mirror as a straight line and shade a few short lines behind it to show its non-reflecting back.
    2. Draw the incident ray with a ruler up to the mirror and add an arrowhead pointing towards the mirror.
    3. Draw a dashed normal at 90∘90^\circ90∘ to the mirror through the point of incidence.
    4. Measure the angle of incidence from the normal with a protractor.
    5. Draw the reflected ray on the other side of the normal at the same angle, and add an arrowhead pointing away from the mirror.
  7. The image in a plane mirror is virtual, upright, the same size as the object and the same distance behind the mirror as the object is in front of it.
  8. To locate the image, draw two rays from the same point on the object, reflect each one using the law of reflection, and extend both reflected rays backwards behind the mirror as dashed lines.
  9. The point where the dashed lines cross is the image of that point, and your brain sees the light as if it came from there.
  10. The image is also laterally inverted, so its left and right sides appear swapped, which is why the word AMBULANCE is printed in mirror writing on the front of an ambulance.
Example

Reflecting a ray at a shallow angle

  • A ray strikes a plane mirror so that it makes an angle of 55∘55^\circ55∘ with the mirror surface.
  • Angles are measured from the normal, which is at 90∘90^\circ90∘ to the mirror, so find the angle of incidence first.
i=90∘−55∘=35∘ i = 90^\circ - 55^\circ = 35^\circ i=90∘−55∘=35∘
  • The law of reflection gives the angle of reflection directly.
r=i=35∘ r = i = 35^\circ r=i=35∘
  • The angle between the incident ray and the reflected ray is the sum of the two angles.
i+r=35∘+35∘=70∘ i + r = 35^\circ + 35^\circ = 70^\circ i+r=35∘+35∘=70∘
  • Draw the reflected ray at 35∘35^\circ35∘ to the normal on the opposite side from the incident ray, with its arrowhead pointing away from the mirror.

Refraction through a rectangular glass block

Definition

Refraction

The change in direction of a wave as it crosses an interface at an angle, caused by a change in its speed.

Definition

Angle of refraction

The angle between a refracted ray and the normal at the point where the ray crosses an interface.

  1. The ray that travels on into the second material after crossing an interface is the refracted ray.
  2. The angle of refraction is the angle between the refracted ray and the normal.
  3. A ray entering glass from air slows down and bends towards the normal, so its angle of refraction is smaller than its angle of incidence.
  4. A ray leaving glass for air speeds up and bends away from the normal, so its angle of refraction is larger than its angle of incidence.
  5. A ray that meets an interface along the normal passes straight through without changing direction.
  6. When a ray passes through a rectangular block with parallel sides, the bend at the second face reverses the bend at the first face.
  7. The ray that comes out of the block is therefore parallel to the ray that went in, but it is shifted sideways.
  8. To construct a refraction ray diagram for a glass block, carry out these steps in order.
    1. Draw the outline of the block and mark the point where the incident ray meets the first face.
    2. Draw a dashed normal through this point, extending it a short way into the glass.
    3. Draw the refracted ray inside the block at a smaller angle to the normal than the incident ray, and continue it to the second face.
    4. Draw a second dashed normal where the ray reaches the second face.
    5. Draw the emerging ray bending away from this normal so that it leaves parallel to the original incident ray.
    6. Add an arrowhead to each section of the ray to show the direction of travel.
  9. Some light is also reflected at each face of the block, so a faint reflected ray can usually be seen as well as the refracted one.

Ray diagram of refraction at an interface: the incident ray PO, the dashed normal drawn at 90° to the interface at O, and the refracted ray OQ bending towards the normal, with the angle of incidence θ1 and the angle of refraction θ2 both measured from the normal.

Refraction through a triangular prism

  1. A triangular prism has faces that are not parallel, so the bend at the second face does not cancel the bend at the first face.
  2. Light entering the first face bends towards the normal, and light leaving the second face bends away from the normal.
  3. The two faces slope towards each other, so both changes of direction turn the ray the same way, towards the thicker base of the prism.
  4. The emerging ray therefore leaves the prism travelling in a very different direction from the incident ray.
  5. To draw the path through a prism, construct a separate normal at each face and apply the towards or away rule at each interface in turn.
Practical

Investigating reflection and refraction with a ray box

  • Aim: to show that the angle of reflection from a plane mirror equals the angle of incidence, and to trace the paths of rays refracted through a rectangular glass block and a triangular prism.
  • Apparatus: ray box with a single-slit plate, 12 V12\ \text{V}12 V power supply, plane mirror in a holder, rectangular glass block, triangular glass prism, sheets of plain A3 paper, protractor, ruler, sharp pencil and a dimly lit room.
  • Method, reflection:
    • Draw a straight line across the middle of a sheet of paper and stand the reflecting surface of the mirror exactly along it.
    • Draw a normal at 90∘90^\circ90∘ to the line near its centre with a protractor and ruler.
    • Use the protractor to draw incident rays at 20∘20^\circ20∘, 30∘30^\circ30∘, 40∘40^\circ40∘, 50∘50^\circ50∘ and 60∘60^\circ60∘ to the normal, all meeting the mirror line at the normal.
    • Shine a thin ray from the ray box along the first line so that it strikes the mirror exactly where the normal meets it.
    • Mark the reflected ray with two small crosses, one close to the mirror and one as far away as possible.
    • Repeat for each angle of incidence, then remove the mirror and join each pair of crosses back to the point of incidence with a ruler.
    • Measure each angle of reflection from the normal and record it in a table beside its angle of incidence.
  • Method, glass block:
    • Place the block in the middle of a fresh sheet and draw round it carefully with a sharp pencil.
    • Shine a ray at one long face at an angle and mark the incident ray and the emerging ray with two crosses each.
    • Remove the block, join the crosses, and connect the point where the ray entered to the point where it left to show its path inside the glass.
    • Draw a normal at each face, then measure the angle of incidence and the angle of refraction at the first face.
    • Repeat for several different angles of incidence, drawing round the block again on a new sheet each time.
  • Method, prism:
    • Draw round the prism and shine a ray at one face so that it passes through and leaves from a second face.
    • Mark and join the rays in the same way, then draw a normal at each face that the ray crosses.
  • Results:
    • For the mirror, each angle of reflection is within one or two degrees of its angle of incidence.
    • For the block, the angle of refraction inside the glass is always smaller than the angle of incidence, and the emerging ray is parallel to the incident ray.
    • For the prism, the ray bends towards the base of the prism at both faces.
  • Watch out:
    • Ray box rays have a width, so mark the centre of each ray rather than one edge.
    • Crosses placed close together give a large error in the direction of the line, so space them as far apart as the paper allows.
    • A block or mirror that moves during the experiment shifts every ray, so hold it still and draw round it before you begin.
    • Look straight down on the protractor when reading an angle to avoid a parallax error.
  • Safety: the ray box lamp becomes hot, so do not touch it while it is switched on, and handle the glass block and prism carefully because a chipped edge can be sharp.
Common Mistake
  • Do not measure angles from the mirror or the surface of the block, because angles of incidence, reflection and refraction are all measured from the normal.
  • Do not draw every refracted ray bending towards the normal, because a ray leaving glass for air bends away from it.
  • Do not bend a ray that travels along the normal, because it passes straight through the interface.
  • Do not draw the image in a plane mirror in front of the mirror, because it is always the same distance behind the mirror as the object is in front.
Exam technique

Drawing ray diagrams for marks

  • Use a ruler for every ray, normal and surface, because freehand lines are often not credited.
  • Draw the normal as a dashed line at 90∘90^\circ90∘ to the surface, exactly at the point where the ray meets it.
  • Put an arrowhead on every section of every ray, including the parts inside a glass block.
  • For reflection, measure the angle of incidence and draw the reflected ray at the same angle on the other side of the normal.
  • For refraction, check the direction of bending at each face separately before you draw it.
Self review
  • Define the normal and state how it is drawn on a ray diagram.
  • State the law of reflection.
  • Calculate the angle of reflection for a ray that makes an angle of 20∘20^\circ20∘ with the surface of a plane mirror.
  • Describe the path of a ray that passes through a rectangular glass block at an angle.
  • Describe four properties of the image formed by a plane mirror.

5.3.5 Colour, absorption and reflection

White light and colour

Definition

Visible light

The narrow band of electromagnetic waves, with wavelengths from about 400 nm400\ \text{nm}400 nm to 700 nm700\ \text{nm}700 nm, that the human eye can detect.

  1. White light, such as sunlight or the light from a white LED bulb, is a mixture of all the colours of visible light.
  2. The colours of the visible spectrum, in order of decreasing wavelength, are red, orange, yellow, green, blue, indigo and violet.
  3. Red light has the longest wavelength, at about 700 nm700\ \text{nm}700 nm, and violet light has the shortest, at about 400 nm400\ \text{nm}400 nm.
  4. Each colour is a range of wavelengths, and your eye and brain interpret each range as a particular colour.
  5. The colour of an object depends on which wavelengths from the light falling on it end up reaching your eye.
  6. Light reaches your eye from an object only if the object reflects it or transmits it, because absorbed light never leaves the object.

The colour of opaque objects

Definition

Opaque

Describes a material that transmits none of a particular wave, because it absorbs or reflects all of it.

Definition

Differential absorption

The absorption of different wavelengths of light by different amounts, so that a material absorbs some colours strongly and others only weakly.

  1. An opaque object transmits no visible light, so every wavelength falling on it is either reflected or absorbed.
  2. Most objects show differential absorption, which means they absorb some wavelengths strongly and reflect others.
  3. The colour you see is the colour of the wavelengths that are reflected into your eye.
  4. A red post box looks red in daylight because its paint reflects red wavelengths and absorbs the other colours in white light.
  5. A green leaf looks green because it reflects green wavelengths and absorbs most of the red and blue light.
  6. A white object, such as a sheet of paper, reflects all visible wavelengths roughly equally, so the full mixture reaches your eye and it looks white.
  7. A black object, such as a car tyre, absorbs all visible wavelengths, so very little light is reflected and it looks black.
  8. The absorbed light transfers energy to the object, which is why a black car seat becomes much hotter in summer sunshine than a white one.
  9. An object can only reflect colours that are present in the light shining on it.
  10. A red post box seen under pure blue light looks black, because it absorbs the blue light and there is no red light for it to reflect.
  11. A white object takes on the colour of the light shining on it, so a white shirt looks green under green light.
Example

A football kit under coloured stage lights

  • A team wears red shirts with white numbers on the back.
  • Under white light, the shirt reflects only red and the numbers reflect every colour, so you see white numbers on a red shirt.
  • Under red light, the shirt reflects the red light and the white numbers also reflect the red light, so the shirt and numbers look the same red and the numbers almost vanish.
  • Under green light, the red shirt absorbs the green light and reflects nothing, so it looks black.
  • Under the same green light, the white numbers reflect the green light, so you see green numbers on a black shirt.

Transparent objects and colour filters

Definition

Transmission

The passing of a wave through an interface so that it carries on travelling into the second material.

Definition

Colour filter

A transparent sheet of coloured material that transmits a narrow band of visible wavelengths and absorbs all the others.

  1. A transparent coloured object, such as a bottle of green glass, transmits some wavelengths and absorbs the rest.
  2. Its colour is the colour of the light it transmits, because that is the light that passes through to your eye.
  3. A colour filter is a thin sheet of coloured plastic or glass that transmits one band of colours and absorbs all the others.
  4. A red filter placed in front of a white lamp transmits red light and absorbs every other colour, so the light that emerges is red.
  5. The filter does not add colour to the light or change one colour into another, because it can only remove the wavelengths it absorbs.
  6. Red light shone at a red filter passes through almost unchanged, because red is the colour that the filter transmits.
  7. Blue light shone at a red filter is absorbed, so almost no light emerges and the screen behind it looks dark.
  8. White light sent through a red filter and then a green filter is almost completely blocked, because the red filter removes everything except red and the green filter then absorbs the red.
  9. Every filter absorbs a little of the colour it transmits as well, so the light that emerges is always slightly dimmer than the light that went in.
  10. Stage lighting and traffic lights both use this idea, with a white lamp behind a coloured filter giving the coloured beam.

Specular reflection and scattering

Definition

Specular reflection

Reflection from a smooth surface in which parallel incident rays are all reflected in the same direction and stay parallel.

Definition

Scattering

The reflection of light from a rough surface in many different directions, also called diffuse reflection.

Definition

Translucent

Describes a material that transmits light but scatters it as it passes through, so objects seen through it look blurred.

  1. Every ray that reflects from a surface obeys the law of reflection at the exact point where it strikes, with the angle of reflection equal to the angle of incidence.
  2. Specular reflection happens at a very smooth surface, such as a mirror, a still pond or polished metal.
  3. On a smooth surface the normals at neighbouring points all point the same way, so a set of parallel incident rays leaves as a set of parallel reflected rays.
  4. The reflected rays keep their arrangement, so specular reflection produces a clear image, as you see in a bathroom mirror.
  5. Scattering, also called diffuse reflection, happens at a rough surface, such as paper, cloth or a painted wall.
  6. On a rough surface the normals at neighbouring points point in many different directions, so parallel incident rays are reflected in many different directions.
  7. Scattered light does not form an image, but it reaches your eye from every viewing angle, which is why you can read a poster from anywhere in a classroom.
  8. Most objects around you are seen by scattered light, and their colour comes from the wavelengths that they scatter rather than absorb.
  9. A gloss-painted door shows a bright shiny patch where light is reflected specularly, while a matt-painted wall of the same colour looks evenly lit from every angle.
  10. A wet road at night looks like a mirror because a film of water makes its surface smooth, while the same road when dry scatters the light from headlights.
  11. A translucent material, such as frosted glass or tracing paper, transmits light but scatters it as it passes through, so objects seen through it look blurred.
Practical

Investigating coloured filters and light sources

  • Aim: to find out which colours of light different filters transmit, and how coloured objects appear under different colours of light.
  • Apparatus: ray box or bright white lamp with a 12 V12\ \text{V}12 V power supply, red, green and blue filters in holders, red, green and blue LEDs or coloured light sources, a white card screen, a light sensor connected to a data logger, a metre rule, red, green, white and black objects such as squares of card, and a blacked-out room.
  • Method, filters and white light:
    • Set up the white lamp and the screen 50 cm50\ \text{cm}50 cm apart on the bench and mark their positions so they can be returned to exactly the same places.
    • Place the light sensor against the screen, switch on the lamp, and record the reading with no filter in place.
    • Slide the red filter into the holder halfway between the lamp and the screen, note the colour on the screen, and record the sensor reading.
    • Repeat with the green and the blue filter, then with pairs of filters placed one behind the other, such as red then green.
    • Take three readings for each arrangement and calculate a mean to reduce the effect of random errors.
    • Find the percentage transmitted by dividing each mean reading by the reading with no filter and multiplying by 100100100.
  • Method, coloured sources and filters:
    • Replace the white lamp with a red LED and shine it at each filter in turn, recording the sensor reading each time.
    • Repeat with the green and the blue LED, keeping the distance from the source to the sensor the same throughout.
  • Method, coloured objects:
    • Shine white light, then red, then green, then blue light at each coloured card in turn and record the colour each card appears.
  • Variables:
    • The independent variable is the colour of the filter or light source.
    • The dependent variable is the colour seen on the screen and the light sensor reading.
    • The control variables are the distance between the source, filter and sensor, the brightness of the source, the thickness of each filter, and the level of background light.
  • Results:
    • Each filter transmits a high percentage of light of its own colour and very little of the other colours.
    • Two filters of different colours placed one behind the other transmit almost no light.
    • A coloured card looks its own colour under light of that colour or white light, and looks black under light of a colour it absorbs.
  • Watch out:
    • Stray light from windows or other groups raises every sensor reading, so black out the room and keep the sensor shielded.
    • Comparing colours by eye is subjective, so use the sensor readings to support every conclusion.
    • Fingerprints and scratches on a filter scatter light and lower the readings, so hold filters by their edges.
  • Safety: do not stare into the lamp or the LEDs, let the lamp cool before moving it, and keep bags off the floor in the darkened room.
Common Mistake
  • Do not say a red object gives out red light, because it only reflects red light that was already present in the light falling on it.
  • Do not say a filter changes the colour of light, because it only absorbs some of the wavelengths and transmits the rest.
  • Do not say a black object reflects black light, because black is what you see when almost no visible light is reflected.
  • Do not confuse scattering with absorption, because scattered light is reflected in many directions rather than taken in by the surface.
Exam technique

Explaining the colour of an object

  • Start by stating which colours are present in the light falling on the object or filter.
  • Then say which colours are reflected or transmitted and which are absorbed, using those exact words.
  • Finish by stating which colour reaches the eye or the screen, because this links the process to what is seen.
  • For a smooth and rough surface comparison, describe what happens to parallel rays at each surface and say whether an image forms.
Self review
  • Explain why a blue book looks blue in white light.
  • Explain why a white shirt looks red under red light.
  • Describe what happens to white light that passes through a green filter.
  • Explain why almost no light passes through a red filter followed by a blue filter.
  • Describe the difference between specular reflection and scattering.

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Electromagnetic waves such as visible light, infrared, ultraviolet and X-rays can meet materials in different ways. The four key interactions are absorption, transmission, reflection, and refraction.

Absorption means the material takes in wave energy, often heating up. Transmission means the wave passes through, reflection means it bounces off a surface, and refraction means it changes direction at a boundary.

The same material can behave differently for different wavelengths. For example, window glass mostly transmits visible light but absorbs much ultraviolet.

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A student looks at different objects in a room lit by white light.

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When a wave’s energy is taken in by a material, it is [     ]; when it passes through, it is [     ].

5.3 Wave interactions Revision Guide

  1. GCSE
  2. /Physics
  3. /5.3 Wave interactions

Revision notes for OCR GCSE Physics 5.3 Wave interactions: explanations and worked examples on 5.3.1 Wavelength and how substances affect waves, 5.3.2 Wave velocity in different substances, 5.3.3 Convex and concave lenses, 5.3.4 Ray diagrams for reflection and refraction, and 5.3.5 Colour, absorption and reflection.

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