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2.1.8 Uniform motion and uniform acceleration

Uniform motion

Definition

Uniform motion

Motion in a straight line at a constant speed.

  1. In uniform motion an object moves in a straight line at a constant speed, so it covers the same distance in every second.
  2. Distance, speed and time for uniform motion are linked by distance travelled=speed×time\text{distance travelled}=\text{speed}\times\text{time}distance travelled=speed×time, an equation you need to recall.
  3. In symbols this is s=v×ts=v\times ts=v×t, where sss is the distance in m\text{m}m, vvv is the speed in m/s\text{m/s}m/s and ttt is the time in s\text{s}s.
  4. Rearranging gives v=stv=\dfrac{s}{t}v=ts​ to find a speed and t=svt=\dfrac{s}{v}t=vs​ to find a time.
  5. To rearrange, divide both sides of s=v×ts=v\times ts=v×t by the quantity you want to remove, so dividing both sides by vvv leaves t=svt=\dfrac{s}{v}t=vs​.
  6. Every value is converted into SI units before it is substituted, so a time in minutes is changed into seconds and a distance in kilometres into metres.
  7. For uniform motion the distance-time graph is a straight line, and its gradient is the constant speed vvv.
Example

Distance at a steady speed

  • A train runs at a steady 45 m/s45\ \text{m/s}45 m/s for 120 s120\ \text{s}120 s.
s=v×t s=v\times t s=v×t s=45 m/s×120 s=5400 m s=45\ \text{m/s}\times120\ \text{s}=5400\ \text{m} s=45 m/s×120 s=5400 m
  • The train travels 5400 m5400\ \text{m}5400 m, which is 5.4 km5.4\ \text{km}5.4 km.
Example

Time for a steady journey

  • A drone flies 900 m900\ \text{m}900 m in a straight line at a constant 15 m/s15\ \text{m/s}15 m/s.
  • Rearrange s=v×ts=v\times ts=v×t to make time the subject and substitute:
t=sv=900 m15 m/s=60 s t=\frac{s}{v}=\frac{900\ \text{m}}{15\ \text{m/s}}=60\ \text{s} t=vs​=15 m/s900 m​=60 s
  • The flight takes 60 s60\ \text{s}60 s.

Uniform acceleration

Definition

Uniform acceleration

Acceleration in which the velocity of an object changes by the same amount in every second.

Definition

Initial velocity

The velocity of an object at the start of the time interval being considered.

Definition

Final velocity

The velocity of an object at the end of the time interval being considered.

Definition

Deceleration

A negative acceleration, in which the velocity of an object decreases.

  1. In uniform acceleration the velocity changes by the same amount every second, so the velocity-time graph of the motion is a straight line.
  2. Acceleration is linked to the change in velocity and the time by acceleration=change in velocitytime\text{acceleration}=\dfrac{\text{change in velocity}}{\text{time}}acceleration=timechange in velocity​, an equation you need to recall.
  3. The change in velocity is the final velocity vvv minus the initial velocity uuu, so in symbols the equation is a=v−uta=\dfrac{v-u}{t}a=tv−u​.
  4. Acceleration is measured in m/s2\text{m/s}^2m/s2, because it is a change in velocity in m/s\text{m/s}m/s divided by a time in s\text{s}s.
  5. An acceleration of 3 m/s23\ \text{m/s}^23 m/s2 means that the velocity increases by 3 m/s3\ \text{m/s}3 m/s in every second.
  6. When an object slows down, vvv is smaller than uuu, so the acceleration comes out negative and is called a deceleration.
  7. The phrase "starts from rest" tells you that u=0 m/su=0\ \text{m/s}u=0 m/s, and the phrase "comes to rest" tells you that v=0 m/sv=0\ \text{m/s}v=0 m/s.
  8. Rearranging gives v=u+a×tv=u+a\times tv=u+a×t to find the final velocity and t=v−uat=\dfrac{v-u}{a}t=av−u​ to find the time.
  9. When the time is not known, a second equation links the two velocities, the acceleration and the distance, v2−u2=2×a×sv^2-u^2=2\times a\times sv2−u2=2×a×s.
  10. You do not need to memorise v2−u2=2asv^2-u^2=2asv2−u2=2as, but you must be able to select it and apply it.
  11. Rearranging it gives a=v2−u22sa=\dfrac{v^2-u^2}{2s}a=2sv2−u2​, s=v2−u22as=\dfrac{v^2-u^2}{2a}s=2av2−u2​ and v=u2+2asv=\sqrt{u^2+2as}v=u2+2as​.
  12. To choose an equation, list the quantities you know and the one you need, then pick the equation that contains exactly those quantities.
    1. If uuu, vvv and ttt are involved, use a=v−uta=\dfrac{v-u}{t}a=tv−u​.
    2. If uuu, vvv and sss are involved and no time is given, use v2−u2=2asv^2-u^2=2asv2−u2=2as.
Example

Acceleration of a bus

  • A bus speeds up uniformly from 4.0 m/s4.0\ \text{m/s}4.0 m/s to 13.0 m/s13.0\ \text{m/s}13.0 m/s in 6.0 s6.0\ \text{s}6.0 s.
a=v−ut a=\frac{v-u}{t} a=tv−u​ a=13.0 m/s−4.0 m/s6.0 s=1.5 m/s2 a=\frac{13.0\ \text{m/s}-4.0\ \text{m/s}}{6.0\ \text{s}}=1.5\ \text{m/s}^2 a=6.0 s13.0 m/s−4.0 m/s​=1.5 m/s2
  • The bus accelerates at 1.5 m/s21.5\ \text{m/s}^21.5 m/s2.
Example

Distance while a train speeds up

  • A train accelerates uniformly from 10 m/s10\ \text{m/s}10 m/s to 30 m/s30\ \text{m/s}30 m/s with an acceleration of 0.50 m/s20.50\ \text{m/s}^20.50 m/s2.
  • No time is given, so select the equation that links uuu, vvv, aaa and sss and rearrange it for the distance:
s=v2−u22a s=\frac{v^2-u^2}{2a} s=2av2−u2​ s=302−1022×0.50=900−1001.0=800 m s=\frac{30^2-10^2}{2\times0.50}=\frac{900-100}{1.0}=800\ \text{m} s=2×0.50302−102​=1.0900−100​=800 m
  • The train travels 800 m800\ \text{m}800 m while it speeds up.
Example

Final velocity of a trolley

  • A trolley starts from rest and accelerates uniformly at 0.40 m/s20.40\ \text{m/s}^20.40 m/s2 down a ramp 1.8 m1.8\ \text{m}1.8 m long.
  • Starting from rest means u=0u=0u=0, so the rearranged equation becomes:
v2=u2+2as=0+2×0.40×1.8=1.44 v^2=u^2+2as=0+2\times0.40\times1.8=1.44 v2=u2+2as=0+2×0.40×1.8=1.44 v=1.44=1.2 m/s v=\sqrt{1.44}=1.2\ \text{m/s} v=1.44​=1.2 m/s
  • The trolley reaches the bottom of the ramp at 1.2 m/s1.2\ \text{m/s}1.2 m/s.

Measuring acceleration

Definition

Interrupt card

A card of known length fixed to a moving object so that the time it blocks the beam of a light gate can be used to find the object's speed.

  1. An acceleration is found from two velocities and the time between them, so an experiment has to measure the speed at two points as well as the time taken to travel between them.
  2. An interrupt card of known length is fixed upright on a trolley, so that it blocks the beam of a light gate as it passes through.
  3. The speed at a light gate is the length of the card divided by the time the beam is blocked, speed=length of cardtime beam is blocked\text{speed}=\dfrac{\text{length of card}}{\text{time beam is blocked}}speed=time beam is blockedlength of card​.
  4. With two light gates, the speed at each gate and the time between the gates give the acceleration from a=v−uta=\dfrac{v-u}{t}a=tv−u​.
  5. A double interrupt card with two tabs gives two speeds from a single light gate, and the data logger records the time between the two tabs.
  6. With one light gate and a trolley released from rest, u=0u=0u=0, so v2−u2=2asv^2-u^2=2asv2−u2=2as gives the acceleration from the speed at the gate and the distance from the release point.
  7. A ticker timer is an older method that prints dots on a paper tape at fixed time intervals, so dots that become further apart show a trolley speeding up.
  8. Light gates are preferred because the blocking times are often less than a tenth of a second, which is far too short to measure by hand.
Practical

Acceleration of a trolley down a ramp

  • Aim: to measure the acceleration of a trolley rolling down a ramp and investigate how it changes with the height of the raised end of the ramp.
  • Apparatus: a ramp about 1.5 m1.5\ \text{m}1.5 m long, wooden blocks, a metre rule, a dynamics trolley, an interrupt card, a ruler, sticky tack, two light gates on clamp stands connected to a data logger, masking tape and a box of foam to catch the trolley.
  • Method:
    • Measure the length of the interrupt card with a ruler and fix it upright on top of the trolley with sticky tack.
    • Raise one end of the ramp onto a block and measure the height of that end above the bench with the metre rule.
    • Mark a release line near the top of the ramp with masking tape.
    • Clamp the two light gates further down the ramp so that the card passes cleanly through both beams, and measure the distance between them.
    • Place the foam box at the bottom of the ramp to stop the trolley.
    • Hold the trolley with its front edge on the release line and let it go without a push.
    • Record the time the card blocks each beam and the time the trolley takes to travel from the first gate to the second.
    • Calculate the speed at each gate by dividing the card length by its blocking time.
    • Calculate the acceleration from a=v−uta=\dfrac{v-u}{t}a=tv−u​, where uuu is the speed at the first gate, vvv is the speed at the second gate and ttt is the time between them.
    • Repeat three times at this height, then add blocks to raise the ramp and repeat for at least four more heights.
    • Plot the mean acceleration on the vertical axis against the height of the ramp on the horizontal axis.
  • Variables: the height of the raised end is the independent variable, the acceleration is the dependent variable, and the trolley, the card, the release line, the positions of the gates and the ramp surface are control variables.
  • Results: the speed at the lower gate is always greater than the speed at the upper gate, and the calculated acceleration increases as the ramp is raised.
  • Conclusion: the trolley speeds up at a steady rate as it rolls down the ramp, and a higher ramp gives a greater acceleration.
  • Watch out: a card that leans gives a wrong blocking time, a push at the release line changes the starting speed, and an acceleration recorded to more significant figures than the data allow suggests a precision the measurements do not have.
  • Safety: catch the trolley in the foam box at the foot of the ramp, clamp the light gate stands firmly and keep the ramp well away from the edge of the bench.
Common Mistake
  • Do not swap uuu and vvv, because an object that is speeding up would then appear to decelerate.
  • Do not subtract the velocities before squaring them in v2−u2=2asv^2-u^2=2asv2−u2=2as, because v2−u2v^2-u^2v2−u2 is not the same as (v−u)2(v-u)^2(v−u)2.
  • Do not use s=v×ts=v\times ts=v×t for an accelerating object, because that equation needs a constant speed.
  • Do not give an acceleration the unit m/s\text{m/s}m/s, because its unit is m/s2\text{m/s}^2m/s2.
Exam technique

Choosing and using motion equations

  • List the values given in the question with their symbols, including u=0u=0u=0 for an object that starts from rest, before you choose an equation.
  • Write s=v×ts=v\times ts=v×t and a=v−uta=\dfrac{v-u}{t}a=tv−u​ from memory, because questions often expect you to recall them without being given them.
  • Rearrange before you substitute when the unknown is not the subject, and show the rearranged equation as its own line of working.
  • In a practical question, give a specific improvement with its reason, such as using light gates because they remove human reaction time.
Self review
  • Write the equation that links distance, speed and time for uniform motion.
  • Calculate the time taken to travel 1500 m1500\ \text{m}1500 m at a steady 25 m/s25\ \text{m/s}25 m/s.
  • State what an acceleration of 2 m/s22\ \text{m/s}^22 m/s2 means.
  • A car slows uniformly from 20 m/s20\ \text{m/s}20 m/s to 8 m/s8\ \text{m/s}8 m/s in 4.0 s4.0\ \text{s}4.0 s, so calculate its acceleration.
  • Explain how an interrupt card and a light gate are used to measure the speed of a trolley.
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Revision notes for OCR GCSE Physics 2.1.8 Uniform motion and uniform acceleration: explanations and worked examples.

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