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5.1.7 Reflection, transmission and absorption at interfaces

Waves at an interface

Definition

Interface

The boundary where two different materials meet.

Definition

Reflection

The change in direction of a wave at an interface so that it travels back into the material it came from.

Definition

Transmission

The passing of a wave through an interface so that it carries on travelling into the second material.

Definition

Absorption

The transfer of energy from a wave to the material it is travelling through or striking.

  1. An interface is the boundary between two materials, such as air and glass, water and the seabed, or air and a brick wall.
  2. When a wave reaches an interface, its energy can be reflected, transmitted or absorbed.
  3. In reflection, the wave bounces back into the material it came from.
  4. In transmission, the wave passes through the interface and carries on into the second material.
  5. In absorption, energy from the wave is transferred to the material, usually increasing its thermal energy store so it warms up slightly.
  6. At most interfaces all three happen at once, with the wave's energy shared between them.
  7. A window transmits most of the light that reaches it, reflects a little so you can see a faint reflection, and absorbs a small amount.
  8. How the energy is shared depends on the two materials, on the wavelength of the wave and on the angle at which it arrives.
  9. Energy is always conserved, so the energy reflected, transmitted and absorbed adds up to the energy that arrived.

Reflection and echoes

Definition

Normal

An imaginary line drawn at right angles to a surface at the point where a ray meets it.

Definition

Angle of incidence

The angle between an incoming ray and the normal at the point where the ray meets a surface.

Definition

Angle of reflection

The angle between a reflected ray and the normal at the point where the ray leaves a surface.

Definition

Echo

A reflected sound wave that is detected a short time after the original sound.

  1. Reflection is strongest when a wave meets a surface it cannot easily pass into, such as light hitting a mirror or sound hitting a hard wall.
  2. To describe a reflection, you draw a normal, an imaginary line at right angles to the surface where the wave strikes it.
  3. The angle of incidence is measured between the incoming ray and the normal.
  4. The angle of reflection is measured between the reflected ray and the normal.
  5. For a smooth, flat surface, the law of reflection states that the angle of incidence is equal to the angle of reflection.
  6. A reflected sound wave is called an echo, and you hear it as a separate sound if it returns more than about 0.1 s0.1\ \text{s}0.1 s after the original.
  7. Hard, smooth surfaces such as tiled walls reflect sound well, which is why a school sports hall or a swimming pool sounds so echoey.
  8. Soft, uneven materials such as curtains, carpets and foam panels absorb much more of the sound, so recording studios and cinemas line their walls with them.

Ultrasound and sonar

Definition

Ultrasound

Sound with a frequency above 20 000 Hz, which is too high for humans to hear.

Definition

Sonar

A system that sends pulses of sound or ultrasound through water and times the returning echoes to locate objects or measure depth.

  1. Ultrasound is sound with a frequency above 20 000 Hz20\,000\ \text{Hz}20000 Hz, which is too high for humans to hear.
  2. When ultrasound reaches the boundary between two different materials, part of it is reflected and the rest is transmitted onwards.
  3. Each boundary the ultrasound reaches sends back a weaker echo, so a single pulse produces a series of echoes from boundaries at different depths.
  4. Timing each echo shows how far away each boundary is, which allows structures that cannot be seen directly, such as an unborn baby, to be mapped.
  5. Sonar uses the same idea under water, with a ship sending a pulse of sound or ultrasound down to the seabed and timing how long the echo takes to return.
  6. The pulse travels down to the seabed and back up again, so the depth is half of the total distance the pulse travels.
  7. This gives depth=speed×time2\text{depth} = \dfrac{\text{speed} \times \text{time}}{2}depth=2speed×time​.
  8. Fishing boats use sonar to find shoals of fish, and survey ships use it to map the shape of the seabed and to find shipwrecks.

Refraction at an interface

Definition

Refraction

The change in direction of a wave as it crosses an interface at an angle, caused by a change in its speed.

  1. When a transmitted wave crosses an interface at an angle, it can change direction, and this is called refraction.
  2. Refraction happens because the wave changes speed as it moves into the new material.
  3. Light slows down as it passes from air into glass and bends towards the normal, then speeds up as it leaves and bends away from the normal.
  4. A wave that meets the interface along the normal changes speed but does not change direction.
Practical

Reflection from a plane mirror

  • Aim: to show that the angle of reflection from a plane mirror is equal to the angle of incidence.
  • Apparatus: a ray box with a single narrow slit, a low-voltage power supply, a plane mirror in a holder, a sheet of plain A3 paper, a sharp pencil, a ruler and a protractor.
  • Method:
    • Draw a straight line across the middle of the paper and stand the mirror upright with its reflecting surface exactly on the line.
    • Use the protractor to draw a normal at 90∘90^\circ90∘ to the mirror line, then draw lines from the foot of the normal at 20∘20^\circ20∘, 30∘30^\circ30∘, 40∘40^\circ40∘, 50∘50^\circ50∘, 60∘60^\circ60∘ and 70∘70^\circ70∘ to it.
    • Dim the room and shine a narrow ray from the ray box along the 20∘20^\circ20∘ line, so that it hits the mirror exactly where the normal meets it.
    • Mark the path of the reflected ray with two small crosses placed as far apart as possible.
    • Repeat for each of the other incident lines, labelling each pair of crosses with its angle.
    • Remove the mirror, join each pair of crosses back to the foot of the normal with a ruler, and measure each angle of reflection from the normal.
    • Record the results in a table of angle of incidence against angle of reflection.
  • Results: each angle of reflection matches its angle of incidence to within one or two degrees, which confirms the law of reflection.
  • Variables: the angle of incidence is the independent variable, the angle of reflection is the dependent variable, and the mirror and the width of the ray are kept the same.
  • Watch out: a wide ray makes it hard to judge where the beam is, so use the narrowest slit and always mark the centre of the ray.
  • Safety: the ray box lamp gets hot, so do not touch the casing, and keep the room bright enough to move around safely.
Practical

Refraction through a glass block

  • Aim: to trace the path of a ray of light through a rectangular glass block and observe how it changes direction at each interface.
  • Apparatus: a ray box with a single narrow slit, a low-voltage power supply, a rectangular glass block or a triangular prism, a sheet of plain A3 paper, a sharp pencil, a ruler and a protractor.
  • Method:
    • Place the glass block in the middle of the paper and draw carefully around its outline with a sharp pencil.
    • Shine a narrow ray at one long side of the block at an angle, so that it enters part way along that side.
    • Mark the incoming ray with two crosses and the ray leaving the opposite side with two more crosses.
    • Remove the block, join the crosses, and then join the entry point to the exit point to show the path of the ray inside the glass.
    • Draw a normal at the entry point and at the exit point, and measure the angle between each ray and its normal.
    • Repeat for several different angles of incidence, and once with the ray striking the block along the normal.
  • Results: the ray bends towards the normal as it enters the glass and away from the normal as it leaves, while the ray along the normal passes straight through without bending.
  • Observation: a faint reflected ray can also be seen at each surface, showing that some light is reflected while most is transmitted.
  • Watch out: a blunt pencil gives a thick outline that makes the entry and exit points uncertain, so keep the pencil sharp and do not let the block move.
  • Safety: handle the glass block carefully because chipped edges can cut, and let the ray box cool before packing it away.
Example

Measuring the depth of the sea

  • A ship's sonar sends a pulse of ultrasound straight down and detects the echo 0.40 s0.40\ \text{s}0.40 s later.
  • Sound travels through sea water at 1500 m/s1500\ \text{m/s}1500 m/s.
  • The total distance travelled, down to the seabed and back, is found first.
d=v×t=1500×0.40=600 m d = v \times t = 1500 \times 0.40 = 600\ \text{m} d=v×t=1500×0.40=600 m
  • The pulse has made a round trip, so the depth is half of this distance.
depth=6002=300 m \text{depth} = \frac{600}{2} = 300\ \text{m} depth=2600​=300 m
Common Mistake
  • Do not say that absorbed energy disappears, because it is transferred to the material and usually warms it.
  • Do not forget to halve the distance in an echo calculation, because the sound travels to the surface and back.
  • Do not measure the angles of incidence and reflection from the surface, because both are always measured from the normal.
Exam technique

Describing what happens at an interface

  • Name all three effects, reflection, transmission and absorption, and say what happens to the wave's energy in each.
  • Use a specific example, such as sonar echoes from the seabed or light passing through a window, to show you can apply the idea.
  • In an echo calculation, write down the total distance before halving it, so the method mark is clear.
  • For the mirror or glass block practical, mention drawing the normal, using a narrow ray, marking the ray with crosses and measuring with a protractor.
Self review
  • What are the three things that can happen to a wave at an interface?
  • What does the law of reflection state?
  • Why is the distance in a sonar calculation divided by two?
  • What happens to the energy of a wave that is absorbed?
  • What happens to a ray of light that enters a glass block along the normal?
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5.1.7 Reflection, transmission and absorption at interfaces Revision Guide

  1. GCSE
  2. /Physics
  3. /5.1.7 Reflection, transmission and absorption at interfaces

Revision notes for OCR GCSE Physics 5.1.7 Reflection, transmission and absorption at interfaces: explanations and worked examples.

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