2.1.1 Measuring distance and time
Measuring distance
Distance
The total length of the path travelled by an object.
Resolution
The smallest change in a quantity that a measuring instrument can detect.
Parallax error
An error in reading a scale that occurs when the eye is not directly in line with the mark being read.
- Distance is the length of the path an object travels, and its SI unit is the metre (m\text{m}m).
- The best instrument for measuring a distance depends on how long the distance is and on whether the path is straight or curved.
- A ruler marked in millimetres suits short distances of up to about 30 cm30\ \text{cm}30 cm, such as the width of a textbook or the length of a toy car.
- A metre rule suits straight distances of up to 1 m1\ \text{m}1 m on a laboratory bench, such as the length of a ramp or the gap between two light gates.
- A tape measure suits longer straight distances, such as a 20 m20\ \text{m}20 m stretch of a school corridor or playground.
- A trundle wheel is pushed along the ground and clicks once for every metre it rolls, so it suits long distances and curved routes such as a lap of a running track.
- For very long journeys, such as a bus route across a town, the distance is read from a map or from the odometer of a vehicle instead of being measured directly.
- The resolution of an instrument is the smallest change it can show, so a millimetre ruler has a resolution of 1 mm1\ \text{mm}1 mm and a tape measure marked in centimetres has a resolution of 1 cm1\ \text{cm}1 cm.
- An instrument with a finer resolution gives more precise readings, so the chosen instrument should have a resolution that is small compared with the distance being measured.
- The start and finish points are marked clearly, for example with masking tape on a floor or chalk lines on a playground, so the same distance is used for every run.
- The distance is measured from the zero mark of the scale, which on many rulers sits a few millimetres in from the end of the wood or plastic.
- The ruler or tape is laid flat and straight along the path, because a tape that sags or runs at an angle gives a reading that differs from the true distance.
- The scale is read with your eye directly in line with the mark, because looking at it from an angle shifts the reading and causes a parallax error.
Measuring time
Time interval
The time that passes between two events.
Light gate
A device that sends a beam of light to a detector and signals an electronic timer whenever an object breaks the beam.
- A time interval is the time that passes between two events, such as a trolley crossing a start line and then a finish line, and its SI unit is the second (s\text{s}s).
- A stopwatch suits events that last several seconds or more, such as a person walking the length of a sports hall.
- Most stopwatches display times to 0.01 s0.01\ \text{s}0.01 s, but this does not make a hand-timed reading accurate to 0.01 s0.01\ \text{s}0.01 s.
- A person needs time to see an event and then press the button, and this human reaction time delays both the start and the stop of the timing.
- The two delays are rarely equal, so a hand-timed reading can come out either too long or too short.
- The error matters most for short time intervals, because a fixed delay is a large fraction of a time of one or two seconds but a tiny fraction of a time of one minute.
- Timing over a longer distance therefore reduces the effect of reaction time, because the error stays about the same size while the time being measured grows.
- A light gate sends a narrow beam of light across a gap to a detector, and it signals an electronic timer at the instant an object breaks the beam.
- One light gate records how long an object takes to pass through its beam.
- Two light gates placed a measured distance apart record how long an object takes to travel from the first beam to the second.
- Light gates remove human reaction time from the measurement and can resolve times of 0.001 s0.001\ \text{s}0.001 s, so they are the best choice for short, fast events such as a trolley rolling down a ramp.
- A data logger connected to the light gates stores every reading automatically, which removes mistakes made when reading and writing down values.
- For an event that repeats regularly, such as the swing of a pendulum, timing many repeats and dividing by the number of repeats gives a more accurate time for one repeat.
- For example, if 202020 swings take 36.0 s36.0\ \text{s}36.0 s, one swing takes 36.0 s20=1.80 s\dfrac{36.0\ \text{s}}{20}=1.80\ \text{s}2036.0 s=1.80 s, and the reaction-time error is shared across all 202020 swings.
- Each timing starts and stops at the same reference point, such as the front edge of a trolley crossing a line or a pendulum bob passing the lowest point of its swing.
Choosing and improving a method
Anomalous result
A measurement that does not fit the pattern shown by the other results.
- A good method matches the instruments to the size of the distance and the length of the time interval in each situation.
- For a pupil walking across a school field, a trundle wheel or tape measure marks out the distance and a stopwatch times the walk, because the time is long enough for reaction time to matter little.
- For a trolley rolling along a bench, a metre rule measures the distance and light gates time the motion, because the time is too short to measure reliably by hand.
- For a cyclist on a winding path through a park, a trundle wheel follows every bend of the path, because a tape stretched straight between the ends would miss the extra length of the curves.
- For a car journey between two towns, the distance comes from a map or the odometer and the time comes from a clock, because both values are large and small errors hardly affect them.
- Every measurement is repeated at least three times, so that an anomalous result can be spotted and left out.
- The mean of the remaining readings is found by adding them together and dividing by the number of readings, which reduces the effect of random errors.
- Repeating cannot remove a systematic error, such as measuring every distance from the end of a ruler instead of from its zero mark, because the same error affects every reading.
- A zero error is a common systematic error, and it is corrected by checking that an instrument reads zero before it is used.
Finding a mean time
- A student times a trolley between two lines five times and records 2.41 s2.41\ \text{s}2.41 s, 2.38 s2.38\ \text{s}2.38 s, 2.95 s2.95\ \text{s}2.95 s, 2.44 s2.44\ \text{s}2.44 s and 2.37 s2.37\ \text{s}2.37 s.
- The reading of 2.95 s2.95\ \text{s}2.95 s is far from the others, so it is treated as anomalous and left out.
- The mean of the other four readings is found by adding them and dividing by four:
- The mean keeps the same number of decimal places as the readings, so the time is 2.40 s2.40\ \text{s}2.40 s.
- Do not describe a distance as about 2 m2\ \text{m}2 m in a method, because the distance must be measured accurately between marked points.
- Do not start the timing on one part of an object and stop it on another part, because the time then includes the time taken for the object's own length to pass.
- Do not assume that a stopwatch reading to 0.01 s0.01\ \text{s}0.01 s gives a time accurate to 0.01 s0.01\ \text{s}0.01 s, because your reaction time is far larger than that.
Describing a measuring method
- Name each instrument and say what it measures, for example a tape measure for the distance and a stopwatch for the time.
- State exactly when the timing starts and stops, such as when the front of the trolley passes each marked line.
- Give a reason for every improvement you suggest, such as using light gates because they remove human reaction time, since an improvement without a reason often earns no credit.
- Mention repeating the readings, leaving out anomalous results and calculating a mean whenever a question asks how to make a result more accurate.
- State the SI units of distance and time.
- Name a suitable instrument for measuring the length of a curved running track.
- Explain why light gates give a more accurate time than a stopwatch for a fast-moving trolley.
- Explain why timing 202020 swings of a pendulum gives a better value for one swing than timing a single swing.
- Describe how an anomalous result is dealt with when a mean is calculated.
2.1.2 Measuring speed
Calculating speed
Speed
The distance travelled by an object per unit time.
- Speed tells you how far an object travels in each unit of time, so a speed of 3 m/s3\ \text{m/s}3 m/s means the object covers 3 m3\ \text{m}3 m in every second.
- Speed is calculated from a measured distance and a measured time using speed=distance travelledtime taken\text{speed}=\dfrac{\text{distance travelled}}{\text{time taken}}speed=time takendistance travelled.
- In symbols this is v=stv=\dfrac{s}{t}v=ts, where vvv is the speed, sss is the distance travelled and ttt is the time taken.
- A distance in metres divided by a time in seconds gives a speed in metres per second (m/s\text{m/s}m/s), which is the SI unit of speed.
- The distance and the time must belong to the same part of the motion, so the time used is the time taken to cover exactly the distance that was measured.
- Over the same distance, a shorter time means a greater speed, so a pupil who runs 100 m100\ \text{m}100 m in 14 s14\ \text{s}14 s is faster than a pupil who takes 18 s18\ \text{s}18 s.
- In the same time, a longer distance means a greater speed, so a cyclist who rides 150 m150\ \text{m}150 m in 30 s30\ \text{s}30 s is faster than one who rides 90 m90\ \text{m}90 m in 30 s30\ \text{s}30 s.
- Speed is found by dividing the distance by the time, and never the other way round, because time divided by distance gives the number of seconds needed for each metre.
- A speed calculated from one distance and one time describes the whole stretch that was timed, so any speeding up or slowing down inside that stretch does not show in the answer.
Speed of a runner
- A pupil runs 60 m60\ \text{m}60 m along a marked track in a mean time of 9.6 s9.6\ \text{s}9.6 s.
- Write the equation that links speed, distance and time:
- Substitute the measured distance and time:
- The data are given to two significant figures, so the speed is 6.3 m/s6.3\ \text{m/s}6.3 m/s.
Speed of a trolley between two light gates
- Two light gates are placed 0.50 m0.50\ \text{m}0.50 m apart on a bench, and a trolley takes 0.40 s0.40\ \text{s}0.40 s to travel from the first beam to the second.
- Substitute the gap between the gates and the time between them into the equation:
- The trolley's speed between the two gates is 1.3 m/s1.3\ \text{m/s}1.3 m/s to two significant figures.
Planning a speed investigation
Independent variable
The variable that is deliberately changed in an investigation.
Dependent variable
The variable that is measured in an investigation to find out how it responds to changes in the independent variable.
Control variable
A variable that is kept the same throughout an investigation so that it cannot affect the result.
- Every speed measurement needs two readings, a distance measured with a suitable instrument and a time measured over exactly that distance.
- The distance is marked out first, and the timing then starts and stops as the object passes the marks.
- In an investigation, the independent variable is the one you change on purpose, such as the angle of a ramp.
- The dependent variable is the one you measure to see the effect, such as the speed of a trolley.
- The control variables are kept the same, such as the trolley, the timed distance and the release point, so that only the independent variable can change the result.
- A longer timed distance gives a longer time, which makes the reaction-time error a smaller fraction of each reading.
- Each speed is calculated from the mean time of repeated runs, which reduces the effect of random errors.
- Results are recorded in a table with the independent variable in the first column and units in the column headings, not beside each number.
- When the results are plotted, the independent variable goes on the horizontal axis and the dependent variable goes on the vertical axis.
Walking and running speeds
- Aim: to measure the walking speed and the running speed of a person over a measured distance and compare them.
- Apparatus: a 30 m30\ \text{m}30 m tape measure, four traffic cones or playground chalk, a stopwatch, a results table and a pencil.
- Method:
- Choose a flat, straight stretch of playground and lay the tape measure along the ground.
- Place a cone at the 0 m0\ \text{m}0 m mark of the tape as the start line and another at the 20 m20\ \text{m}20 m mark as the finish line.
- Ask the walker to begin a few metres behind the start line, so that they are already moving at a steady pace when they cross it.
- Stand to one side where you can see both lines, start the stopwatch as the walker's chest crosses the start line and stop it as their chest crosses the finish line.
- Record the time to 0.1 s0.1\ \text{s}0.1 s, because reaction time makes the hundredths digit meaningless.
- Repeat the walk twice more so that there are three times for walking.
- Repeat the whole procedure three times with the same person running instead of walking.
- Calculate the mean time for each type of movement, leaving out any anomalous time, and use v=stv=\dfrac{s}{t}v=ts with s=20 ms=20\ \text{m}s=20 m to find each speed.
- Variables: the type of movement is the independent variable, the speed is the dependent variable, and the person, the distance and the surface are control variables.
- Results: the running times are much shorter than the walking times over the same 20 m20\ \text{m}20 m.
- Conclusion: the distance is the same for both types of movement, so the one with the shorter mean time, running, has the greater speed.
- Watch out: a walker who starts from a standstill on the start line is still speeding up during the first few metres, and reaction time affects both the start and the stop of every reading.
- Safety: use a dry, level surface clear of obstacles, wear suitable footwear and leave plenty of space beyond the finish line for the runner to slow down.
Ramp angle and trolley speed
- Aim: to investigate whether the angle of a ramp affects the speed of a trolley rolling down it.
- Apparatus: a smooth wooden ramp about 1 m1\ \text{m}1 m long, a stack of wooden blocks, a protractor, a dynamics trolley, a metre rule, masking tape, two light gates on clamp stands connected to an electronic timer or data logger, and a box of foam to catch the trolley.
- Method:
- Rest one end of the ramp on the blocks so that it makes an angle of 10∘10^\circ10∘ with the bench, checking the angle with the protractor.
- Stick a strip of masking tape across the ramp near the top as the release line, so the trolley starts from the same point every time.
- Clamp the first light gate 20 cm20\ \text{cm}20 cm below the release line and the second light gate 50 cm50\ \text{cm}50 cm further down the ramp, measuring the gap between the beams with the metre rule.
- Place the foam box at the bottom of the ramp to stop the trolley.
- Hold the trolley with its front edge on the release line and let it go without pushing it.
- Record the time the trolley takes to travel from the first beam to the second.
- Repeat the run twice more at the same angle and calculate the mean time.
- Increase the angle to 15∘15^\circ15∘, 20∘20^\circ20∘, 25∘25^\circ25∘ and 30∘30^\circ30∘ in turn, keeping both light gates in the same place on the ramp.
- Calculate the speed at each angle using v=stv=\dfrac{s}{t}v=ts with s=0.50 ms=0.50\ \text{m}s=0.50 m, then plot speed on the vertical axis against angle on the horizontal axis.
- Variables: the angle of the ramp is the independent variable, the speed of the trolley is the dependent variable, and the trolley, the release line, the gap between the gates and the ramp surface are control variables.
- Results: the time between the gates becomes shorter as the angle increases, so the calculated speed becomes larger.
- Conclusion: the steeper the ramp, the greater the speed of the trolley over the timed section.
- Watch out: a push at release gives the trolley extra speed, a trolley that drifts sideways can miss a beam, and a stopwatch is a poor choice here because each time is under one second.
- Safety: stop the trolley with the foam box so it cannot run off the bench, keep fingers clear of the wheels and build the stack of blocks on a firm, level surface.
- Do not divide the time by the distance, because speed is the distance divided by the time.
- Do not say that a longer time over the same distance means a greater speed, because it means a smaller speed.
- Do not leave the unit off a speed, because a bare number such as 6.36.36.3 does not state a speed.
Calculating speed from data
- Write the equation, then the substitution, then the answer with its unit, because each step can earn a mark even if a later step goes wrong.
- Take the distance and the time from the same part of the motion, such as the gap between two light gates and the time between them.
- Use the mean time when a table gives repeated readings, leaving out any reading that clearly does not fit the others.
- Round the final answer to the same number of significant figures as the least precise value in the data.
- State the equation that links speed, distance and time.
- Give the SI unit of speed.
- Calculate the speed of a trolley that travels 0.60 m0.60\ \text{m}0.60 m between two light gates in 0.50 s0.50\ \text{s}0.50 s.
- Name the independent, dependent and control variables in the ramp investigation.
- Explain why a walker should start a few metres behind the start line.
2.1.3 Ratios, units and rates in motion
Ratio and proportion
Ratio
A comparison of two quantities that shows how many times larger one is than the other.
Directly proportional
A relationship between two quantities in which multiplying one by a factor multiplies the other by the same factor.
Inversely proportional
A relationship between two quantities in which multiplying one by a factor divides the other by the same factor.
- A ratio compares two quantities by showing how many times bigger one is than the other, and it can be written with a colon, such as 3:13:13:1, or as a fraction, such as 31\dfrac{3}{1}13.
- A ratio of two quantities measured in the same unit has no unit, because the units cancel when one is divided by the other.
- Two quantities are directly proportional when they change by the same factor, so doubling one doubles the other and halving one halves the other.
- At a steady speed, the distance travelled is directly proportional to the time taken, because the object covers the same distance in every second.
- For example, a coach moving steadily along a motorway covers 24 km24\ \text{km}24 km in 20 min20\ \text{min}20 min, so it covers 48 km48\ \text{km}48 km in 40 min40\ \text{min}40 min and 72 km72\ \text{km}72 km in 60 min60\ \text{min}60 min.
- Proportional reasoning means finding the scale factor between two values of one quantity and applying the same factor to the linked quantity.
- In the coach example the time is multiplied by 333 in going from 20 min20\ \text{min}20 min to 60 min60\ \text{min}60 min, so the distance is also multiplied by 333, from 24 km24\ \text{km}24 km to 72 km72\ \text{km}72 km.
- Two quantities are inversely proportional when multiplying one of them by a factor divides the other by the same factor.
- For a fixed distance, the time taken is inversely proportional to the speed, so doubling the speed halves the journey time.
- For example, a cyclist who takes 30 min30\ \text{min}30 min to ride to school at a steady speed would take 15 min15\ \text{min}15 min at twice that speed and 60 min60\ \text{min}60 min at half that speed.
- A graph of two directly proportional quantities is a straight line through the origin, which is how a steady journey appears when distance is plotted against time.
Scaling a steady journey
- A train travelling at a steady speed covers 45 km45\ \text{km}45 km in 18 min18\ \text{min}18 min, and the distance it covers in 30 min30\ \text{min}30 min is needed.
- The scale factor from the old time to the new time is:
- Distance is directly proportional to time at a steady speed, so the distance is multiplied by the same factor:
- The train covers 75 km75\ \text{km}75 km in 30 min30\ \text{min}30 min.
Converting to SI units
SI unit
A unit from the international system of standard units used in science, such as the metre, the kilogram and the second.
- SI units are the standard units used in science, and the SI units for motion are the metre for distance, the second for time and the metre per second for speed.
- Many everyday measurements use other units, such as kilometres, centimetres, minutes, hours and kilometres per hour, so they are converted into SI units before they go into an equation.
- A conversion factor is the number of smaller units in one larger unit, such as the 1000 m1000\ \text{m}1000 m in 1 km1\ \text{km}1 km.
- To convert from a larger unit to a smaller unit, multiply by the conversion factor, because each large unit contains many small ones.
- To convert from a smaller unit to a larger unit, divide by the conversion factor.
- The length conversions used in motion are 1 km=1000 m1\ \text{km}=1000\ \text{m}1 km=1000 m, 1 m=100 cm1\ \text{m}=100\ \text{cm}1 m=100 cm and 1 m=1000 mm1\ \text{m}=1000\ \text{mm}1 m=1000 mm.
- The time conversions used in motion are 1 min=60 s1\ \text{min}=60\ \text{s}1 min=60 s and 1 h=60 min=3600 s1\ \text{h}=60\ \text{min}=3600\ \text{s}1 h=60 min=3600 s.
- So 3.5 km3.5\ \text{km}3.5 km is 3.5×1000=3500 m3.5\times1000=3500\ \text{m}3.5×1000=3500 m, and 45 cm45\ \text{cm}45 cm is 45100=0.45 m\dfrac{45}{100}=0.45\ \text{m}10045=0.45 m.
- Similarly, 12 min12\ \text{min}12 min is 12×60=720 s12\times60=720\ \text{s}12×60=720 s, and 2.5 h2.5\ \text{h}2.5 h is 2.5×3600=9000 s2.5\times3600=9000\ \text{s}2.5×3600=9000 s.
- A speed has a distance unit on top and a time unit underneath, so converting a speed means converting both parts.
- To change km/h\text{km/h}km/h into m/s\text{m/s}m/s, multiply by 100010001000 to turn kilometres into metres and divide by 360036003600 to turn hours into seconds.
- Multiplying by 100010001000 and dividing by 360036003600 is the same as dividing by 3.63.63.6, so a speed in km/h\text{km/h}km/h divided by 3.63.63.6 gives the speed in m/s\text{m/s}m/s.
- To change m/s\text{m/s}m/s into km/h\text{km/h}km/h, multiply by 3.63.63.6 instead.
- The value in km/h\text{km/h}km/h is always the larger number, because one kilometre per hour is a much smaller speed than one metre per second.
- Very large or very small values can be written in standard form, so 3600 s3600\ \text{s}3600 s can be written as 3.6×103 s3.6\times10^{3}\ \text{s}3.6×103 s and 0.0045 m0.0045\ \text{m}0.0045 m as 4.5×10−3 m4.5\times10^{-3}\ \text{m}4.5×10−3 m.
Converting a motorway speed
- A car travels along a motorway at 108 km/h108\ \text{km/h}108 km/h.
- Convert the distance part into metres, 108 km=108 000 m108\ \text{km}=108\,000\ \text{m}108 km=108000 m, and the time part into seconds, 1 h=3600 s1\ \text{h}=3600\ \text{s}1 h=3600 s.
- Divide the distance by the time:
- The shortcut gives the same result, because 108÷3.6=30108\div3.6=30108÷3.6=30, so the car's speed is 30 m/s30\ \text{m/s}30 m/s.
Calculating rates
Rate
The change in a quantity per unit of time.
- A rate tells you how quickly one quantity changes, usually given as the change in each second, minute or hour.
- A rate is found by dividing the change in a quantity by the time over which the change happens, rate=change in quantitytime taken\text{rate}=\dfrac{\text{change in quantity}}{\text{time taken}}rate=time takenchange in quantity.
- Speed is a rate, because it is the distance travelled in each unit of time.
- The unit of a rate is built from the units used, so metres divided by seconds gives m/s\text{m/s}m/s and kilometres divided by hours gives km/h\text{km/h}km/h.
- Other rates met in motion include the number of laps a runner completes per hour and the number of steps a walker takes per minute.
- Before a rate is calculated, every quantity is converted into the units the answer needs, so a distance in kilometres and a time in minutes are changed into metres and seconds for an answer in m/s\text{m/s}m/s.
- Two rates can only be compared when they are in the same units, so a runner at 5.0 m/s5.0\ \text{m/s}5.0 m/s and a cyclist at 20 km/h20\ \text{km/h}20 km/h are compared by converting one of them first.
- Converting the cyclist's speed gives 203.6=5.6 m/s\dfrac{20}{3.6}=5.6\ \text{m/s}3.620=5.6 m/s, so the cyclist is faster than the runner.
Speed of a parkrun runner
- A runner completes a 5.0 km5.0\ \text{km}5.0 km parkrun in 25 min25\ \text{min}25 min.
- Convert the distance into metres:
- Convert the time into seconds:
- Divide the distance by the time:
- The runner's speed is 3.3 m/s3.3\ \text{m/s}3.3 m/s to two significant figures.
- Do not multiply by 3.63.63.6 when changing km/h\text{km/h}km/h into m/s\text{m/s}m/s, because the value in m/s\text{m/s}m/s must be the smaller number.
- Do not convert hours into seconds by multiplying by 606060, because one hour is 60×60=3600 s60\times60=3600\ \text{s}60×60=3600 s.
- Do not put a distance in kilometres and a time in seconds into the same calculation, because the answer then comes out in km/s\text{km/s}km/s instead of m/s\text{m/s}m/s.
Showing unit conversions
- Write each converted value on its own line before you substitute it, so the conversion can earn credit even if the final answer is wrong.
- Check whether the size of your answer is sensible, because a walking speed of 500 m/s500\ \text{m/s}500 m/s shows that a conversion has gone wrong.
- Give the answer in the unit the question asks for, and convert at the end if it asks for km/h\text{km/h}km/h instead of m/s\text{m/s}m/s.
- Explain what it means for distance to be directly proportional to time.
- Convert 2.4 km2.4\ \text{km}2.4 km into metres and 15 min15\ \text{min}15 min into seconds.
- Convert a speed of 72 km/h72\ \text{km/h}72 km/h into m/s\text{m/s}m/s.
- State what happens to the time for a fixed journey when the speed is doubled.
- Calculate the speed in m/s\text{m/s}m/s of a cyclist who rides 9.0 km9.0\ \text{km}9.0 km in 30 min30\ \text{min}30 min.
2.1.4 Scalars and vectors in motion
Scalar and vector quantities
Magnitude
The size of a quantity, given as a number and a unit.
Scalar quantity
A quantity that has magnitude but no direction.
Vector quantity
A quantity that has both magnitude and direction.
- Every physical quantity has a magnitude, which is its size given as a number with a unit, such as 40 m40\ \text{m}40 m or 12 s12\ \text{s}12 s.
- A scalar quantity has magnitude only, so a number and a unit describe it completely.
- A vector quantity has magnitude and direction, so a number and a unit are not enough to describe it on their own.
- Time, mass, distance and speed are scalars, because none of them involves a direction.
- Displacement, velocity and force are vectors, because each one points or acts in a particular direction.
- A vector can be drawn as an arrow, where the length of the arrow shows the magnitude and the way the arrow points shows the direction.
- The direction of a vector can be given in words, such as north or down the ramp, or with a sign, where one direction is chosen as positive and the opposite direction is then negative.
- Along a straight corridor, if movement to the right is taken as positive, then +5 m+5\ \text{m}+5 m means 5 m5\ \text{m}5 m to the right and −5 m-5\ \text{m}−5 m means 5 m5\ \text{m}5 m to the left.
- A negative sign on a vector shows direction only, so it does not mean that the quantity is smaller than zero in size.
Distance and displacement
Distance
The total length of the path travelled by an object.
Displacement
The straight-line distance from an object's starting point to its finishing point, together with its direction.
- Distance is a scalar that measures the full length of the route travelled, including every bend and every change of direction.
- Displacement is a vector that measures how far an object ends up from its starting point in a straight line, together with the direction.
- Distance depends on the route taken, while displacement depends only on the start and finish positions.
- Distance can only increase or stay the same during a journey, while displacement can increase, decrease or return to zero.
- For a journey along a straight line with no change of direction, the distance and the magnitude of the displacement are equal.
- For example, a pupil who walks 30 m30\ \text{m}30 m east along a corridor and then 10 m10\ \text{m}10 m back west has travelled a distance of 40 m40\ \text{m}40 m but has a displacement of 20 m20\ \text{m}20 m east.
- A runner who completes one full lap of a 400 m400\ \text{m}400 m track has travelled a distance of 400 m400\ \text{m}400 m but has a displacement of zero, because the finish point is the start point.
Distance and displacement with signs
- A delivery robot moves 25 m25\ \text{m}25 m east along a pavement and then 40 m40\ \text{m}40 m west, with east taken as positive.
- The distance adds the lengths of both parts of the route:
- The displacement adds the signed values, with the westward part negative:
- The negative sign shows that the robot finishes 15 m15\ \text{m}15 m west of its starting point, even though it travelled 65 m65\ \text{m}65 m in total.
Speed and velocity
Speed
The distance travelled by an object per unit time.
Velocity
The speed of an object in a stated direction.
- Speed is a scalar that tells you how fast an object is moving, whatever its direction.
- Velocity is a vector that gives the speed together with the direction of travel, such as 15 m/s15\ \text{m/s}15 m/s north.
- Speed is worked out from the distance travelled, while velocity is worked out from the displacement.
- Two cars travelling at 20 m/s20\ \text{m/s}20 m/s in opposite directions along the same road have the same speed but different velocities.
- If one direction along the road is taken as positive, the velocities of the two cars are +20 m/s+20\ \text{m/s}+20 m/s and −20 m/s-20\ \text{m/s}−20 m/s.
- An object's velocity changes whenever its speed changes, its direction changes, or both change.
- A car driving round a roundabout at a steady 8 m/s8\ \text{m/s}8 m/s has a constant speed but a changing velocity, because its direction keeps changing.
- A tennis ball that is hit straight back at the same speed it arrived has an unchanged speed but a reversed velocity, so the sign of its velocity has changed.
- A negative velocity means the object is moving in the negative direction, and it does not mean that the object is slowing down or moving slowly.
Change of velocity when a ball bounces
- A ball rolls to the right at 3 m/s3\ \text{m/s}3 m/s, hits a wall and rolls back to the left at 2 m/s2\ \text{m/s}2 m/s, with right taken as positive.
- Before the collision the velocity is +3 m/s+3\ \text{m/s}+3 m/s, and after it the velocity is −2 m/s-2\ \text{m/s}−2 m/s.
- The change in velocity is the final velocity minus the initial velocity:
- The speed fell by only 1 m/s1\ \text{m/s}1 m/s, but the velocity changed by 5 m/s5\ \text{m/s}5 m/s because the direction reversed.
- Do not use speed and velocity as if they mean the same thing, because velocity includes a direction and speed does not.
- Do not read a negative velocity as a slow velocity, because the sign only shows the direction of motion.
- Do not give a displacement without a direction or a sign, because without one you have only stated a distance.
Explaining the scalar and vector difference
- Start with the general rule, that a scalar has magnitude only while a vector has magnitude and direction.
- Then apply the rule to the pair named in the question, for example by stating that displacement includes the direction from the starting point while distance does not.
- When a question asks why the velocity changes while the speed stays constant, name the change of direction as the reason.
- State the difference between a scalar quantity and a vector quantity.
- Sort distance, displacement, speed and velocity into scalars and vectors.
- A pupil walks 50 m50\ \text{m}50 m north and then 50 m50\ \text{m}50 m south, so state the distance travelled and the displacement.
- Explain how a car can have a constant speed but a changing velocity.
- State what a velocity of −4 m/s-4\ \text{m/s}−4 m/s tells you about the motion of an object.
2.1.5 Distance-time and velocity-time graphs
Distance-time graphs
Distance-time graph
A graph of the distance an object has travelled from a starting point plotted against time.
Gradient
The steepness of a line on a graph, equal to the change in the vertical quantity divided by the change in the horizontal quantity.
Tangent
A straight line that touches a curve at a single point and has the same gradient as the curve at that point.
- A distance-time graph shows the distance an object has travelled from its starting point on the vertical axis and the time on the horizontal axis.
- The gradient of a line is its steepness, found by dividing the change in the vertical quantity by the change in the horizontal quantity.
- On a distance-time graph the gradient is the change in distance divided by the change in time, which is the speed of the object.
- The shape of the line therefore shows how the object is moving.
- A horizontal line has a gradient of zero, so the object is stationary because its distance is not changing.
- A straight sloping line has a constant gradient, so the object moves at a constant speed and covers equal distances in equal times.
- A steeper straight line shows a greater speed, because more distance is covered in each second.
- A curve that gets steeper shows the object speeding up, because the gradient increases as time passes.
- A curve that becomes less steep shows the object slowing down, because the gradient decreases as time passes.
- When the vertical axis shows the distance from a fixed starting point, a line that slopes downwards shows the object travelling back towards the start.
- To find the gradient of a straight line, choose two points far apart on it, read the change in distance and the change in time between them, and divide the first by the second.
- The speed at one instant on a curved line is found by drawing a tangent to the curve at that instant and calculating the gradient of the tangent.
Speed from a distance-time graph
- A distance-time graph for a cyclist is a straight line through the points (0 s, 0 m)(0\ \text{s},\ 0\ \text{m})(0 s, 0 m) and (40 s, 200 m)(40\ \text{s},\ 200\ \text{m})(40 s, 200 m).
- Find the change in distance and the change in time between the two points:
- Divide to find the gradient:
- The gradient of the line, and so the cyclist's speed, is 5.0 m/s5.0\ \text{m/s}5.0 m/s.
Speed from a tangent
- A curved distance-time graph shows a car pulling away from traffic lights, and its speed at t=6 st=6\ \text{s}t=6 s is needed.
- A tangent drawn to the curve at t=6 st=6\ \text{s}t=6 s passes through (3 s, 0 m)(3\ \text{s},\ 0\ \text{m})(3 s, 0 m) and (11 s, 64 m)(11\ \text{s},\ 64\ \text{m})(11 s, 64 m).
- The gradient of the tangent gives the speed at that instant:
- The car is moving at 8.0 m/s8.0\ \text{m/s}8.0 m/s at the instant t=6 st=6\ \text{s}t=6 s.
Velocity-time graphs
Velocity-time graph
A graph of the velocity of an object plotted against time.
Acceleration
The rate of change of velocity.
Deceleration
A negative acceleration, in which the velocity of an object decreases.
- A velocity-time graph shows the velocity of an object on the vertical axis and the time on the horizontal axis.
- Acceleration is the change in velocity in each second, so its unit is metres per second squared (m/s2\text{m/s}^2m/s2).
- On a velocity-time graph the gradient is the change in velocity divided by the change in time, which is the acceleration of the object.
- The shape of the line shows how the velocity is changing.
- A horizontal line above the time axis shows a constant velocity, because the velocity is not changing and the acceleration is zero.
- A horizontal line along the time axis shows an object that is stationary, because its velocity is zero.
- A straight line sloping upwards shows a constant acceleration, because the velocity increases by the same amount every second.
- A straight line sloping downwards shows a constant deceleration, because the velocity decreases by the same amount every second and the gradient is negative.
- A steeper line shows a greater acceleration or deceleration.
- A curved line shows that the acceleration itself is changing, and the acceleration at one instant is the gradient of a tangent drawn at that instant.
- Velocity is a vector, so a line that drops below the time axis shows the object moving in the opposite direction.

Acceleration from a velocity-time graph
- A velocity-time graph for a bus leaving a stop is a straight line from 0 m/s0\ \text{m/s}0 m/s at 0 s0\ \text{s}0 s to 12 m/s12\ \text{m/s}12 m/s at 8 s8\ \text{s}8 s.
- The gradient is the change in velocity divided by the change in time:
- Later the line falls from 12 m/s12\ \text{m/s}12 m/s to 0 m/s0\ \text{m/s}0 m/s in 4 s4\ \text{s}4 s as the bus pulls in at the next stop:
- The bus accelerates at 1.5 m/s21.5\ \text{m/s}^21.5 m/s2, and the negative gradient shows that it later decelerates at 3.0 m/s23.0\ \text{m/s}^23.0 m/s2.
Describing a journey from its graphs
- The same journey can be drawn on both kinds of graph, and each section of one graph matches a section of the other.
- Walking at a steady speed gives a straight sloping line on a distance-time graph and a horizontal line above the axis on a velocity-time graph.
- Waiting at a bus stop gives a horizontal line on a distance-time graph and a line along the time axis on a velocity-time graph.
- A bus pulling away gives a curve that gets steeper on a distance-time graph and a line sloping upwards on a velocity-time graph.
- A bus braking to a stop gives a curve that levels off on a distance-time graph and a line sloping down to the axis on a velocity-time graph.
- To compare two sections of a journey, compare their gradients, since the steeper section of a distance-time graph is the faster one and the steeper section of a velocity-time graph has the larger acceleration.
- Values can also be read straight from either graph, such as the time at which an object stops or the greatest velocity it reaches.
- The labels on the axes always decide how a graph is read, so check the quantity on the vertical axis before interpreting any line.
Graphs of a journey to school
- Aim: to record a real journey to school and present it as a distance-time graph and a velocity-time graph.
- Apparatus: a smartphone with a GPS tracking app or a watch with a stopwatch function, an online map with a distance-measuring tool, a notebook, a ruler and graph paper or a spreadsheet.
- Method:
- Plan the route and split it into stages wherever the type of movement changes, such as walking to the bus stop, waiting, riding the bus and walking from the bus stop to the school gate.
- Measure the length of each moving stage on the online map, or let the tracking app record the distance automatically.
- Start the stopwatch as you leave home and write down the time shown at the end of every stage, including the moment the bus arrives and the moment you step off.
- Add up the stage distances so that you know the total distance from home at the end of each stage.
- Plot the total distance on the vertical axis against time on the horizontal axis, using a sloping straight line for each moving stage and a horizontal line for each wait.
- Calculate the speed for each moving stage by dividing its distance by its time.
- Draw the velocity-time graph by plotting each stage speed as a horizontal line lasting for the time of that stage, with every wait drawn along the time axis.
- Results: the distance-time graph has gentle slopes for the walks, a steeper slope for the bus ride and flat sections for every wait.
- Conclusion: the steepest stage of the distance-time graph matches the highest line on the velocity-time graph, because both show the fastest part of the journey.
- Watch out: treating each stage as a steady speed is only an approximation, because a bus speeds up and slows down many times between stops, and GPS readings can drift by several metres near tall buildings.
- Safety: keep your attention on traffic while you travel and write down times only when you have stopped somewhere safe.
- Do not read a velocity-time graph as if it were a distance-time graph, because a horizontal line means constant velocity on one and no movement at all on the other.
- Do not say that an object on a downward-sloping velocity-time line is moving backwards, because it is still moving forwards while it slows down until the line reaches the axis.
- Do not find a gradient from two points close together, because a large triangle gives a more accurate value.
Interpreting graph shapes
- Name the feature of the graph and then state what it means for the motion, for example that the gradient is steeper so the speed is greater.
- Draw a large triangle on the line and show both changes when you calculate a gradient, because the working earns marks even if a reading is slightly off.
- Give every gradient its unit, which is m/s\text{m/s}m/s for a distance-time graph and m/s2\text{m/s}^2m/s2 for a velocity-time graph.
- State what the gradient of a distance-time graph represents.
- Describe the shape of a distance-time graph for an object moving at a constant speed.
- State what the gradient of a velocity-time graph represents and give its unit.
- Describe the velocity-time graph of an object that slows down at a steady rate until it stops.
- Explain how to find the speed at one instant from a curved distance-time graph.
2.1.6 Area under a velocity-time graph
Area and distance travelled
Area under a velocity-time graph
The area between a velocity-time graph and the time axis, which represents the distance travelled by the object.
- The area between a velocity-time graph and the time axis represents the distance travelled by the object during that time.
- This works because distance equals velocity multiplied by time, and on the graph the velocity is the height of the area while the time is its width.
- The units confirm the idea, because a velocity in m/s\text{m/s}m/s multiplied by a time in s\text{s}s gives a distance in m\text{m}m.
- For a constant velocity the line is horizontal, so the area underneath it is a rectangle with a height equal to the velocity and a width equal to the time.
- A car moving at a steady 15 m/s15\ \text{m/s}15 m/s for 6 s6\ \text{s}6 s covers 15×6=90 m15\times6=90\ \text{m}15×6=90 m, which is the area of the rectangle under its line.
- For a uniform acceleration from rest the line slopes up from the origin, so the area underneath it is a triangle.
- The area of a triangle is 12×base×height\dfrac{1}{2}\times\text{base}\times\text{height}21×base×height, where the base is the time and the height is the final velocity.
- For a uniform acceleration between two velocities the area is a trapezium, which can be split into a rectangle under the starting velocity and a triangle on top of it.
- The trapezium can also be found in one step as 12×(initial velocity+final velocity)×time\dfrac{1}{2}\times(\text{initial velocity}+\text{final velocity})\times\text{time}21×(initial velocity+final velocity)×time.
- A journey with several stages is split into sections, the area of each section is found, and the areas are added to give the total distance.
- The gradient and the area give two different quantities from the same graph, because the gradient gives the acceleration while the area gives the distance.

Distance for a three-stage journey
- A tram accelerates uniformly from rest to 10 m/s10\ \text{m/s}10 m/s in 5 s5\ \text{s}5 s, travels at 10 m/s10\ \text{m/s}10 m/s for 20 s20\ \text{s}20 s and then slows uniformly to rest in 4 s4\ \text{s}4 s.
- The first section of the graph is a triangle:
- The middle section is a rectangle:
- The last section is another triangle:
- Adding the three areas gives the total distance:
- The tram travels 245 m245\ \text{m}245 m between the two stops.
Area of a trapezium
- A cyclist speeds up uniformly from 4 m/s4\ \text{m/s}4 m/s to 10 m/s10\ \text{m/s}10 m/s in 6 s6\ \text{s}6 s.
- The rectangle under the starting velocity has an area of:
- The triangle on top has a height of 10−4=6 m/s10-4=6\ \text{m/s}10−4=6 m/s, so its area is:
- The total distance is 24 m+18 m=42 m24\ \text{m}+18\ \text{m}=42\ \text{m}24 m+18 m=42 m, which matches 12×(4+10)×6=42 m\dfrac{1}{2}\times(4+10)\times6=42\ \text{m}21×(4+10)×6=42 m from the trapezium formula.
Curved lines and counting squares
- When the line is curved, the area under it cannot be split exactly into simple shapes, so it is estimated by counting the squares of the grid.
- First work out the distance that one grid square represents by multiplying the velocity of its height by the time of its width.
- Next count every whole square under the line, count each square that is half or more under the line as one square, and ignore each square that is less than half under it.
- Multiplying the number of squares by the distance per square gives an estimate of the total distance.
- A finer grid gives a better estimate, because less of the area is wrongly gained or lost along the edge of the curve.
- Another method replaces the curve with a few straight lines joining points on it, which turns the area into triangles and trapezia that are quick to calculate.
Estimating distance by counting squares
- On a velocity-time graph, each grid square is 1 m/s1\ \text{m/s}1 m/s high and 2 s2\ \text{s}2 s wide.
- The distance represented by one square is:
- There are 343434 whole squares under the curve and 888 more squares that are at least half under it, giving 424242 squares in total.
- The estimated distance is:
Areas below the time axis
Displacement
The straight-line distance from an object's starting point to its finishing point, together with its direction.
- Velocity is a vector, so a section of a velocity-time graph below the time axis shows the object moving in the opposite direction.
- An area above the axis represents a displacement in the positive direction, and an area below the axis represents a displacement in the negative direction.
- The total distance travelled is found by adding the sizes of all the areas, treating every area as positive.
- The overall displacement is found by giving areas below the axis a negative sign before adding, so these areas cancel part of the areas above the axis.
- For example, a ball rolled up a slope that rolls back down past its starting point could have an area of 6 m6\ \text{m}6 m above the axis and an area of 9 m9\ \text{m}9 m below it.
- The ball then travels a total distance of 6+9=15 m6+9=15\ \text{m}6+9=15 m but ends with a displacement of 6−9=−3 m6-9=-3\ \text{m}6−9=−3 m, which places it 3 m3\ \text{m}3 m below its starting point on the slope.
- Do not use the gradient of a velocity-time graph when a question asks for a distance, because the distance comes from the area.
- Do not forget the 12\dfrac{1}{2}21 when you find the area of a triangle.
- Do not count squares without first checking the scale on both axes, because one square might stand for 2 s2\ \text{s}2 s or for 5 m/s5\ \text{m/s}5 m/s.
Finding distance from an area
- Divide the area into labelled shapes and write the area of each shape with its working, because each correct area can earn credit.
- Read the times and velocities at the corners of each shape carefully from the axes, since a misread value carries through every later step.
- Give the answer in metres, and when you count squares state both the number of squares and the distance that each one represents.
- State what the area under a velocity-time graph represents.
- Explain why the units of the area under a velocity-time graph are metres.
- Calculate the distance travelled by an object that accelerates uniformly from rest to 6 m/s6\ \text{m/s}6 m/s in 10 s10\ \text{s}10 s.
- Describe how to estimate the area under a curved velocity-time graph.
- Explain how distance and displacement are found differently when part of a velocity-time graph lies below the time axis.
2.1.7 Average speed for non-uniform motion
Non-uniform motion
Non-uniform motion
Motion in which the speed of an object changes during its journey.
Instantaneous speed
The speed of an object at one particular moment.
- An object moving at a constant speed covers equal distances in equal times, so one value of speed describes its whole journey.
- Most real journeys are non-uniform, because the speed changes as the object speeds up, slows down and stops.
- A bus on a town route is a typical example, because it pulls away from stops, slows at junctions, waits at traffic lights and picks up speed again on clear stretches of road.
- The instantaneous speed is the speed at one particular moment, which is the value a car's speedometer shows.
- For non-uniform motion the instantaneous speed changes from moment to moment, so no single reading of it describes the whole journey.
- The average speed gives one value for the whole journey, and it equals the steady speed that would cover the same total distance in the same total time.
- The average speed is lower than the highest instantaneous speed reached and higher than the lowest, because the fast and slow parts of the journey are combined into one value.
Calculating average speed
Average speed
The total distance travelled by an object divided by the total time taken.
- Average speed is calculated using average speed=total distance travelledtotal time taken\text{average speed}=\dfrac{\text{total distance travelled}}{\text{total time taken}}average speed=total time takentotal distance travelled.
- For a journey made in stages, the distances of all the stages are added to give the total distance.
- The times of all the stages are added to give the total time, including every period when the object was stationary.
- A stop is included because the journey is still taking time while the object is not moving, and leaving it out makes the average speed too large.
- All the distances must be in the same unit and all the times must be in the same unit before they are added.
- The average speed is not the mean of the stage speeds, unless every stage lasts for exactly the same time.
- Over equal distances, a slow stage lasts longer than a fast stage, so the slow stage pulls the average speed down more than a simple mean of the speeds suggests.
- On a distance-time graph, the total distance and the total time are read from the start and end points of the line, and the average speed is the gradient of a straight line joining those two points.
Average speed for a journey with a stop
- A cyclist rides 2400 m2400\ \text{m}2400 m in 300 s300\ \text{s}300 s, waits at traffic lights for 60 s60\ \text{s}60 s and then rides another 1200 m1200\ \text{m}1200 m in 240 s240\ \text{s}240 s.
- Add the distances to find the total distance:
- Add the times, including the wait, to find the total time:
- Divide the total distance by the total time:
- Leaving out the wait would give 3600 m540 s=6.7 m/s\dfrac{3600\ \text{m}}{540\ \text{s}}=6.7\ \text{m/s}540 s3600 m=6.7 m/s, which is too high.
Why stage speeds cannot be averaged
- A walker covers 1200 m1200\ \text{m}1200 m uphill at 1.0 m/s1.0\ \text{m/s}1.0 m/s and then the same 1200 m1200\ \text{m}1200 m back downhill at 2.0 m/s2.0\ \text{m/s}2.0 m/s.
- The time for each stage is its distance divided by its speed:
- The average speed uses the totals:
- The mean of the two stage speeds would be 1.5 m/s1.5\ \text{m/s}1.5 m/s, which is wrong because the walker spends twice as long on the slow uphill stage.
Average speed with mixed units
- A train travels 18 km18\ \text{km}18 km in 12 min12\ \text{min}12 min, stops at a station for 3 min3\ \text{min}3 min and then travels 9 km9\ \text{km}9 km in 5 min5\ \text{min}5 min.
- Convert the total distance into metres:
- Convert the total time, including the stop, into seconds:
- Divide the total distance by the total time:
- Do not leave stationary time out of the total time, because the clock keeps running while the object waits.
- Do not find the mean of the stage speeds, because stages that last for different times do not count equally.
- Do not add a time in minutes to a time in seconds, because the totals only make sense when every value is in the same unit.
Setting out an average speed calculation
- Write the total distance and the total time as separate lines of working before you divide, so each total can earn credit on its own.
- Read every stage from the table or graph, including any flat section of a distance-time graph, because the flat sections are the stops.
- Check that your answer lies between the slowest and the fastest stage speeds, since an answer outside that range shows a mistake.
- State the equation used to calculate average speed.
- Explain why a speedometer reading is usually different from the average speed for a journey.
- Explain why time spent stationary is included when calculating average speed.
- A bus travels 1800 m1800\ \text{m}1800 m in 240 s240\ \text{s}240 s, stops for 60 s60\ \text{s}60 s and then travels 600 m600\ \text{m}600 m in 100 s100\ \text{s}100 s, so calculate its average speed.
- Explain why the average speed of a journey is not usually the mean of the stage speeds.
2.1.8 Uniform motion and uniform acceleration
Uniform motion
Uniform motion
Motion in a straight line at a constant speed.
- In uniform motion an object moves in a straight line at a constant speed, so it covers the same distance in every second.
- Distance, speed and time for uniform motion are linked by distance travelled=speed×time\text{distance travelled}=\text{speed}\times\text{time}distance travelled=speed×time, an equation you need to recall.
- In symbols this is s=v×ts=v\times ts=v×t, where sss is the distance in m\text{m}m, vvv is the speed in m/s\text{m/s}m/s and ttt is the time in s\text{s}s.
- Rearranging gives v=stv=\dfrac{s}{t}v=ts to find a speed and t=svt=\dfrac{s}{v}t=vs to find a time.
- To rearrange, divide both sides of s=v×ts=v\times ts=v×t by the quantity you want to remove, so dividing both sides by vvv leaves t=svt=\dfrac{s}{v}t=vs.
- Every value is converted into SI units before it is substituted, so a time in minutes is changed into seconds and a distance in kilometres into metres.
- For uniform motion the distance-time graph is a straight line, and its gradient is the constant speed vvv.
Distance at a steady speed
- A train runs at a steady 45 m/s45\ \text{m/s}45 m/s for 120 s120\ \text{s}120 s.
- The train travels 5400 m5400\ \text{m}5400 m, which is 5.4 km5.4\ \text{km}5.4 km.
Time for a steady journey
- A drone flies 900 m900\ \text{m}900 m in a straight line at a constant 15 m/s15\ \text{m/s}15 m/s.
- Rearrange s=v×ts=v\times ts=v×t to make time the subject and substitute:
- The flight takes 60 s60\ \text{s}60 s.
Uniform acceleration
Uniform acceleration
Acceleration in which the velocity of an object changes by the same amount in every second.
Initial velocity
The velocity of an object at the start of the time interval being considered.
Final velocity
The velocity of an object at the end of the time interval being considered.
Deceleration
A negative acceleration, in which the velocity of an object decreases.
- In uniform acceleration the velocity changes by the same amount every second, so the velocity-time graph of the motion is a straight line.
- Acceleration is linked to the change in velocity and the time by acceleration=change in velocitytime\text{acceleration}=\dfrac{\text{change in velocity}}{\text{time}}acceleration=timechange in velocity, an equation you need to recall.
- The change in velocity is the final velocity vvv minus the initial velocity uuu, so in symbols the equation is a=v−uta=\dfrac{v-u}{t}a=tv−u.
- Acceleration is measured in m/s2\text{m/s}^2m/s2, because it is a change in velocity in m/s\text{m/s}m/s divided by a time in s\text{s}s.
- An acceleration of 3 m/s23\ \text{m/s}^23 m/s2 means that the velocity increases by 3 m/s3\ \text{m/s}3 m/s in every second.
- When an object slows down, vvv is smaller than uuu, so the acceleration comes out negative and is called a deceleration.
- The phrase "starts from rest" tells you that u=0 m/su=0\ \text{m/s}u=0 m/s, and the phrase "comes to rest" tells you that v=0 m/sv=0\ \text{m/s}v=0 m/s.
- Rearranging gives v=u+a×tv=u+a\times tv=u+a×t to find the final velocity and t=v−uat=\dfrac{v-u}{a}t=av−u to find the time.
- When the time is not known, a second equation links the two velocities, the acceleration and the distance, v2−u2=2×a×sv^2-u^2=2\times a\times sv2−u2=2×a×s.
- You do not need to memorise v2−u2=2asv^2-u^2=2asv2−u2=2as, but you must be able to select it and apply it.
- Rearranging it gives a=v2−u22sa=\dfrac{v^2-u^2}{2s}a=2sv2−u2, s=v2−u22as=\dfrac{v^2-u^2}{2a}s=2av2−u2 and v=u2+2asv=\sqrt{u^2+2as}v=u2+2as.
- To choose an equation, list the quantities you know and the one you need, then pick the equation that contains exactly those quantities.
- If uuu, vvv and ttt are involved, use a=v−uta=\dfrac{v-u}{t}a=tv−u.
- If uuu, vvv and sss are involved and no time is given, use v2−u2=2asv^2-u^2=2asv2−u2=2as.
Acceleration of a bus
- A bus speeds up uniformly from 4.0 m/s4.0\ \text{m/s}4.0 m/s to 13.0 m/s13.0\ \text{m/s}13.0 m/s in 6.0 s6.0\ \text{s}6.0 s.
- The bus accelerates at 1.5 m/s21.5\ \text{m/s}^21.5 m/s2.
Distance while a train speeds up
- A train accelerates uniformly from 10 m/s10\ \text{m/s}10 m/s to 30 m/s30\ \text{m/s}30 m/s with an acceleration of 0.50 m/s20.50\ \text{m/s}^20.50 m/s2.
- No time is given, so select the equation that links uuu, vvv, aaa and sss and rearrange it for the distance:
- The train travels 800 m800\ \text{m}800 m while it speeds up.
Final velocity of a trolley
- A trolley starts from rest and accelerates uniformly at 0.40 m/s20.40\ \text{m/s}^20.40 m/s2 down a ramp 1.8 m1.8\ \text{m}1.8 m long.
- Starting from rest means u=0u=0u=0, so the rearranged equation becomes:
- The trolley reaches the bottom of the ramp at 1.2 m/s1.2\ \text{m/s}1.2 m/s.
Measuring acceleration
Interrupt card
A card of known length fixed to a moving object so that the time it blocks the beam of a light gate can be used to find the object's speed.
- An acceleration is found from two velocities and the time between them, so an experiment has to measure the speed at two points as well as the time taken to travel between them.
- An interrupt card of known length is fixed upright on a trolley, so that it blocks the beam of a light gate as it passes through.
- The speed at a light gate is the length of the card divided by the time the beam is blocked, speed=length of cardtime beam is blocked\text{speed}=\dfrac{\text{length of card}}{\text{time beam is blocked}}speed=time beam is blockedlength of card.
- With two light gates, the speed at each gate and the time between the gates give the acceleration from a=v−uta=\dfrac{v-u}{t}a=tv−u.
- A double interrupt card with two tabs gives two speeds from a single light gate, and the data logger records the time between the two tabs.
- With one light gate and a trolley released from rest, u=0u=0u=0, so v2−u2=2asv^2-u^2=2asv2−u2=2as gives the acceleration from the speed at the gate and the distance from the release point.
- A ticker timer is an older method that prints dots on a paper tape at fixed time intervals, so dots that become further apart show a trolley speeding up.
- Light gates are preferred because the blocking times are often less than a tenth of a second, which is far too short to measure by hand.
Acceleration of a trolley down a ramp
- Aim: to measure the acceleration of a trolley rolling down a ramp and investigate how it changes with the height of the raised end of the ramp.
- Apparatus: a ramp about 1.5 m1.5\ \text{m}1.5 m long, wooden blocks, a metre rule, a dynamics trolley, an interrupt card, a ruler, sticky tack, two light gates on clamp stands connected to a data logger, masking tape and a box of foam to catch the trolley.
- Method:
- Measure the length of the interrupt card with a ruler and fix it upright on top of the trolley with sticky tack.
- Raise one end of the ramp onto a block and measure the height of that end above the bench with the metre rule.
- Mark a release line near the top of the ramp with masking tape.
- Clamp the two light gates further down the ramp so that the card passes cleanly through both beams, and measure the distance between them.
- Place the foam box at the bottom of the ramp to stop the trolley.
- Hold the trolley with its front edge on the release line and let it go without a push.
- Record the time the card blocks each beam and the time the trolley takes to travel from the first gate to the second.
- Calculate the speed at each gate by dividing the card length by its blocking time.
- Calculate the acceleration from a=v−uta=\dfrac{v-u}{t}a=tv−u, where uuu is the speed at the first gate, vvv is the speed at the second gate and ttt is the time between them.
- Repeat three times at this height, then add blocks to raise the ramp and repeat for at least four more heights.
- Plot the mean acceleration on the vertical axis against the height of the ramp on the horizontal axis.
- Variables: the height of the raised end is the independent variable, the acceleration is the dependent variable, and the trolley, the card, the release line, the positions of the gates and the ramp surface are control variables.
- Results: the speed at the lower gate is always greater than the speed at the upper gate, and the calculated acceleration increases as the ramp is raised.
- Conclusion: the trolley speeds up at a steady rate as it rolls down the ramp, and a higher ramp gives a greater acceleration.
- Watch out: a card that leans gives a wrong blocking time, a push at the release line changes the starting speed, and an acceleration recorded to more significant figures than the data allow suggests a precision the measurements do not have.
- Safety: catch the trolley in the foam box at the foot of the ramp, clamp the light gate stands firmly and keep the ramp well away from the edge of the bench.
- Do not swap uuu and vvv, because an object that is speeding up would then appear to decelerate.
- Do not subtract the velocities before squaring them in v2−u2=2asv^2-u^2=2asv2−u2=2as, because v2−u2v^2-u^2v2−u2 is not the same as (v−u)2(v-u)^2(v−u)2.
- Do not use s=v×ts=v\times ts=v×t for an accelerating object, because that equation needs a constant speed.
- Do not give an acceleration the unit m/s\text{m/s}m/s, because its unit is m/s2\text{m/s}^2m/s2.
Choosing and using motion equations
- List the values given in the question with their symbols, including u=0u=0u=0 for an object that starts from rest, before you choose an equation.
- Write s=v×ts=v\times ts=v×t and a=v−uta=\dfrac{v-u}{t}a=tv−u from memory, because questions often expect you to recall them without being given them.
- Rearrange before you substitute when the unknown is not the subject, and show the rearranged equation as its own line of working.
- In a practical question, give a specific improvement with its reason, such as using light gates because they remove human reaction time.
- Write the equation that links distance, speed and time for uniform motion.
- Calculate the time taken to travel 1500 m1500\ \text{m}1500 m at a steady 25 m/s25\ \text{m/s}25 m/s.
- State what an acceleration of 2 m/s22\ \text{m/s}^22 m/s2 means.
- A car slows uniformly from 20 m/s20\ \text{m/s}20 m/s to 8 m/s8\ \text{m/s}8 m/s in 4.0 s4.0\ \text{s}4.0 s, so calculate its acceleration.
- Explain how an interrupt card and a light gate are used to measure the speed of a trolley.