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3.1 Section A (20%) – Reading

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Question 135

The route nobody could explain

Both texts below are newly written practice sources about invented projects.

Text One: An original participant's account of preparing an indoor puzzle trail.

Our group filled an unused meeting room with clues leading to a brass token inside a locked box. I wrote a riddle directing visitors to a row of folders, Sana made wooden blocks that revealed a code when arranged correctly, and Ellis prepared sealed hints. We tested our own tasks separately. Each one seemed obvious because its maker already knew what should happen.

When we joined the tasks together, we hurried through the room in four minutes. The first visitor took nearly twenty. She opened a desk drawer before reading my riddle because its handle was sticking out. Later, she arranged Sana's blocks in an order we had not considered and produced a different word that still opened the lock. We had thought we were testing her ability to follow our route; instead, she was testing whether that route really existed.

We moved the drawer, rewrote one clue and kept the visitor's method with the blocks because it made the solution more satisfying. During the public session, we waited behind a partition. Hearing a long silence was difficult, but explaining would have taken the discovery away from the players. Afterwards, one visitor described the room as a single mystery that gradually became clear. To us, it had been a collection of separate tasks, mistakes and revisions until somebody else attempted it.

Text Two: An original explanation of a fictional puzzle-trail programme.

Workshop teams usually divide the trail into individual tasks before deciding how the answers will connect. A record identifies the intended solution to each task, any acceptable alternative and everything that must be returned to its starting position. Without this record, a later group may encounter an open container or a missing clue and receive an unfair advantage.

Every trail is attempted by volunteers who have not heard the designers' explanations. These trials often reveal misleading wording, objects that attract attention too early or solutions that depend on knowledge held only by the maker. Designers may alter the order, restrict an accidental shortcut or retain an unexpected method if it is logical and does not remove too much of the challenge. Hints are also tested: they should restart progress without simply announcing the answer.

The programme has changed its public sessions. At first, designers introduced every task before visitors entered. Feedback suggested that the sessions felt like demonstrations because little remained to be discovered. Visitors now attempt the complete trail before meeting its designers. A discussion afterwards allows them to compare their route with the intended one and hear how testing changed the tasks. The revised order protects the uncertainty of the attempt while still revealing the work behind it.

Synthesise what you learn from both texts about designing and attempting puzzle trails.

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Markscheme

3.1 Section A (20%) – Reading Questions

  1. GCSE
  2. /English Language
  3. /3.1 Section A (20%) – Reading

528 exam-style questions on WJEC GCSE English Language 3.1 Section A (20%) – Reading, covering 3.1.1 Understanding description, narration and exposition texts, 3.1.2 Range of continuous and non-continuous texts, 3.1.3 Short and extended response question types, and 3.1.4 Editing task at word, sentence and text level. Each one has a worked solution and a mark scheme showing where the marks go.

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