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Planning and conducting research

Planning and conducting research

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Question 61

A researcher is studying the relationship between the time spent playing cooperative multiplayer video games and a player's real-life prosocial tendency. They recruited 8 volunteers from an online competitive esports forum. The participants estimated their average daily cooperative gaming time in minutes over a 3-week period. At the end of the period, each participant completed a newly designed online situational judgement test measuring empathy and prosocial tendency on a scale from 0 (very low prosociality) to 120 (extremely high prosociality).

ParticipantEstimated daily cooperative gaming (minutes)Prosociality score (0=low0 = \text{low}0=low to 120=high120 = \text{high}120=high)
P115095
P23040
P312085
P410110
P5200105
P68050
P74560
P8240115

Outline two factors that could have affected the validity of the data collected in this study.

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Markscheme

Planning and conducting research Questions

  1. A Level
  2. /Psychology
  3. /Planning and conducting research

201 exam-style questions on OCR A Level Psychology Planning and conducting research. Each one has a worked solution and a mark scheme showing where the marks go.

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