A software company designed a gamified focus application called "FocusQuest" to increase employee productivity in a corporate office. The app displays an interactive fantasy character that levels up and awards 'gold coins' whenever an employee stays off social media for a continuous 45-minute block during work hours. In a pilot test conducted on a Friday afternoon before a three-day weekend, the company monitored 12 employees who used the app and found they spent an average of 38 minutes longer on their work tasks compared to a control group of 12 employees without the app. The company management immediately published a press release declaring that "FocusQuest" is a groundbreaking, permanent solution to workplace distraction and should be mandated across all global corporate offices to maximize company profits.
Identify one psychological issue raised by the above scenario. Support your answer with evidence from the source.
276 exam-style questions on OCR A Level Psychology Debates, covering Nature/nurture, Freewill/determinism, Reductionism/holism, Individual/situational explanations, Usefulness of research, Ethical considerations, Conducting socially sensitive research, and Psychology as a science. Each one has a worked solution and a mark scheme showing where the marks go.