With the massive popularity of esports and online game-streaming platforms, young people are spending significant amounts of time watching live broadcasts of competitive gaming. Some high-profile streamers frequently demonstrate aggressive, toxic behaviors during their live streams, such as hurling verbal abuse ('trash-talking'), breaking equipment, and rage-quitting. At the same time, these streamers receive thousands of dollars in donations, millions of followers, and highly lucrative sponsorship deals.
Discuss the key issue for society of toxic online gaming culture among young people, using concepts, theories and/or research from social learning theory. You must make reference to the context in your answer.
205 exam-style questions on Edexcel A Level Psychology Content, covering Main features of classical conditioning, Pavlov (1927) salivation in dogs, Main features of operant conditioning, Properties of reinforcement, Behaviour modification and shaping, Main features of social learning theory, Social learning stages, Bandura (1961, 1963) Bobo doll experiments, Bandura (1965) vicarious reinforcement, Learning theories and phobias, Treatments for phobias, Individual differences, and Developmental psychology. Each one has a worked solution and a mark scheme showing where the marks go.