Skip to content

Course home

Research methods and skills

Research methods and skills

EasyMediumHard
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
Question 22

A cognitive psychologist wanted to investigate whether there was a relationship between average daily time spent playing competitive video games and executive function (measured by a Stroop color-word interference task).

An advertisement was posted on a popular competitive gaming community forum, ProGamerIntel, inviting young adults aged 18 to 30 to participate in the study. Nine participants were recruited. They self-reported their average daily gaming hours and completed a computerized Stroop task to assess their executive function (with a higher score out of 80 indicating stronger cognitive control under interference).

The results of the study are shown in Table 1 below.

Table 1: Participants' daily gaming hours and Stroop interference scores

ParticipantAverage daily gaming (hours)Stroop interference score /80
A6.558
B2.032
C8.071
D1.524
E4.045
F5.552
G3.038
H7.065
I4.548

Explain one limitation of the sampling technique used for this investigation.

[2]
Markscheme

Research methods and skills Questions

  1. A Level
  2. /Psychology
  3. /Research methods and skills

186 exam-style questions on Edexcel A Level Psychology Research methods and skills, covering Research methods and skills. Each one has a worked solution and a mark scheme showing where the marks go.

Question bank