| Year | Physical Board Games (CHF m) | Digital Mobile Gaming Apps (CHF m) |
|---|---|---|
| 2017 | 450 | 150 |
| 2019 | 400 | 350 |
| 2021 | 550 | 750 |
| 2023 | 300 | 900 |
Use Extract C to identify two significant points of comparison between the changes in consumer spending on physical board games and digital mobile gaming apps in Switzerland over the period shown.
256 exam-style questions on AQA A Level Economics 1.3 Price determination in a competitive market, covering 1.3.1 The determinants of the demand for goods and services, 1.3.2 Price, income and cross elasticities of demand, 1.3.3 The determinants of the supply of goods and services, 1.3.4 Price elasticity of supply, 1.3.5 The determination of equilibrium market prices, and 1.3.6 The interrelationship between markets. Each one has a worked solution and a mark scheme showing where the marks go.